Nick_Reid Posted March 24, 2005 Share Posted March 24, 2005 Can anyone tell me why glass appears to have 2 different sides when used in parametric window, window wall and wall objects. If I use glazing styles( as one has to) in this context all glass textures appear different when viewed from inside or outside. I can't tell which is which except by trial and error for each element and each trial requires a final quality rendering ( very very time consuming). This problem is forcing me to lay out each window component separately so that I can achieve a consistent appearance in the final rendering. Quote Link to comment
Nick_Reid Posted March 24, 2005 Author Share Posted March 24, 2005 Thanks mike m oz. It seems its a bit better in 11.5 but then thats really slow on the redraw with complex models full of nurbs symbols. Guess I'll have to build in 11.0.1 and render in 11.5 Quote Link to comment
mike m oz Posted March 25, 2005 Share Posted March 25, 2005 I have been told it is to do with which way the 'Suface Normal' is facing. See this post http://techboard.nemetschek.net/cgi/ubb/ultimatebb.cgi?ubb=get_topic;f=20;t=001280 I can also recall another post (which I can't find) where this issue was raised - Robert Anderson conceded that it is a bug Quote Link to comment
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