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Glass: 2 Different Sides


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Can anyone tell me why glass appears to have 2 different sides when used in parametric window, window wall and wall objects. If I use glazing styles( as one has to) in this context all glass textures appear different when viewed from inside or outside. I can't tell which is which except by trial and error for each element and each trial requires a final quality rendering ( very very time consuming). This problem is forcing me to lay out each window component separately so that I can achieve a consistent appearance in the final rendering.

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