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Lit fog: Beams through objects | repost


fuberator

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Hi

 

[I posted this in the wrong thread, moving it here]

 

In spotlight, the lit fog light beams from all fixtures shine through objects like extrudes, walls and slabs. 

I have tried all manner of textures and shadow settings, but I can not seem to stop the beams from shining through.

 

Grateful for any ideas

 

1729074583_Screenshot2022-10-25at11_45_03.thumb.png.348d5fba95da35c5c4102d7ab4ccd1b3.png.6dd461a4ca9096edbf37b93779016a6c.png

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2 hours ago, Dave Donley said:

Hello:

 

Shaded does not shadow lit fog, the Receive Options setting for lit fog does not affect Shaded render mode.  This is a limitation of the implementation.

 

@Dave Donley so, if I understand you correctly, Shaded can be implemented to cast shadows. 

I can't WAIT, so excited…uh, when & where is on the roadmap? Sure hoping this 2023.

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  • Vectorworks, Inc Employee

Hello:

 

We may be able to enable receive shadows for lit fog in Shaded, but it is not certain.  This was implemented but then disabled due to crashing on some computers.  The team will revisit this limitation.  We totally understand the need for it, so that your renderings look correct.

 

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14 minutes ago, Dave Donley said:

Hello:

 

We may be able to enable receive shadows for lit fog in Shaded, but it is not certain.  This was implemented but then disabled due to crashing on some computers.  The team will revisit this limitation.  We totally understand the need for it, so that your renderings look correct.

 

@Dave Donley—how can I help in this process? It's of vital interest to me

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