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Door structural opening / screed


PiotrS

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My Workaround.

- Make the Door Height = door height + floor height.

  (to cut the Wall "beneath" your Door)

- Give Door a Z Offset (- floor height)

- In Door Style activate and assign a suitable "Threshold" with floor height

  (to keep the bottom of Door Leave above the Floor))

- Assign a hidden Class to Threshold to make it invisible

- Draw a Rectangle iside the Door cut out on Layer Plane

- Convert Rectangle to Object = Slab (of your desired Floor Package Style)

 

Mandatory :

- To model with separate Structural Slab vs Flor Package Slabs

(which you usually will have when having different Floor Materials for your Rooms)

 

Edited by zoomer
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Thank you Zoomer,

 

I have found a similar workflow, but with Door Height = Door Height from FFL.
1- Threshold Z Offet = - (minus) floor height
2 - Threshold on invisible classes without graphic attribute
3 - in door preference set up in 2D and Classes choose special class for Thresholed429820773_Screenshot2022-10-20at20_20_52.thumb.png.98c8dde72eae1bebdab1c37d9b341d40.png

Screenshot 2022-10-20 at 20.13.34.png

Screenshot 2022-10-20 at 20.24.02.png

Screenshot 2022-10-20 at 20.19.51.png

Screenshot 2022-10-20 at 20.19.54.png

  • Like 3
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