nesliars Posted October 12, 2022 Share Posted October 12, 2022 I have to recreate set of very organic tunnels in 3D... I have couple of ways in my mind that I can try but I wanted to check with the hive to see if anyone have any efficient, easy way of doing this. Attached some photos of the actual location to give an idea about what I am trying to recreate. Thanks. 1 Quote Link to comment
mjm Posted October 12, 2022 Share Posted October 12, 2022 1 hour ago, nesliars said: I have to recreate set of very organic tunnels in 3D... I have couple of ways in my mind that I can try but I wanted to check with the hive to see if anyone have any efficient, easy way of doing this. Attached some photos of the actual location to give an idea about what I am trying to recreate. Thanks. Not thinking this is VWX's strong suite.Assuming you have some liberty in your recreations, I'd be looking to textures to solve this problem in the short run. 1 Quote Link to comment
nesliars Posted October 12, 2022 Author Share Posted October 12, 2022 I know 😔 but I can't buy a whole other program (or even learn another program even if I am willing to spend the money) just for this... It doesn't have to be identical, obviously. It can be simplified, just don't want to extrude a half circle 🙃 Can you elaborate on "looking to textures"? I really appreciate. Thanks a lot. Quote Link to comment
Pat Stanford Posted October 12, 2022 Share Posted October 12, 2022 Is this for a set? or is this a real world application? The VW Digital Terrain Modeler does not support undercuts so trying to model tunnels through a terrain model won't work. If this is for an entertainment production, your could make some extrude along path objects (or NURBS lofts converted to solids), and use them to subtract from a larger object. Or possibly even use Subdivision Modeling which might allow you to put more randomness into the height, width, and angles. Then apply stone textures to the resulting interior surfaces to make it look like worked stone tunnel walls. Basically, the approach I would take would be to make a "positive" of the shape of the tunnel and subtract it from a larger object. HTH 1 Quote Link to comment
zoomer Posted October 12, 2022 Share Posted October 12, 2022 (edited) 1 hour ago, nesliars said: easy way of doing this. I think the easiest would be just using overlapping, simple Solids for "Walls" and "Ceiling" and add a Stone Material with a hefty Displacement Texture in Bump channel .... But that is hard to control for resulting Geometry Complexity and Render Times. So I would go the safe way and model the tunnels as (overlapping?) Extrudes, connect them together (?) by Add Solids and convert them to a Subdivision Object. Add a useful amount of tessellation and randomly move points around to bring some free for randomness. If you apply a larger scale high res granite texture (to avoid obvious tiling) similar like in your example images, I think it would work reasonably without too much "real" geometry. BTW What I really like is the contrast of the tunnel surfaces vs the plane perfect floor. (Although it might be mostly just created by the flooding water) Looks similar a great renovation project with new, perfect insets, into an old building or ruine. I think this will help to make it look reasonably by a relatively low res Stone randomness. Edited October 12, 2022 by zoomer 1 Quote Link to comment
nesliars Posted October 12, 2022 Author Share Posted October 12, 2022 Thank you so much. I think what I had in my mind was pretty much what you all are suggesting; combination of things at least... I will include mine and say "great minds think alike" 🙂 Yes, it is a Set. Kinda recreating a real location on a Stage. As I said, it doesn't have to be %100 accurate, but also I want to give that organic look as much as possible in the drawing. Thanks all. 1 Quote Link to comment
zoomer Posted October 12, 2022 Share Posted October 12, 2022 (edited) 28 minutes ago, nesliars said: Yes, it is a Set How do you build it in reality (randomness) ? Styropor and a Chain Saw + a paint artist ? Edited October 12, 2022 by zoomer Quote Link to comment
Popular Post mjm Posted October 12, 2022 Popular Post Share Posted October 12, 2022 Here's a quick thing from a very fast model w/ Image-based texture to create a sense of rock walls. In practice, It'd be some armature with chunks of styrofoam & massive ants spray foam and carving and texturing and painting 6 Quote Link to comment
nesliars Posted October 14, 2022 Author Share Posted October 14, 2022 On 10/12/2022 at 4:05 PM, zoomer said: How do you build it in reality (randomness) ? Styropor and a Chain Saw + a paint artist ? Magic 😃 Yes, pretty much how you said it. Teams of wonderful construction and scenics can create the natural randomness. You know, given time and money. 2 Quote Link to comment
Popular Post bcd Posted October 16, 2022 Popular Post Share Posted October 16, 2022 (edited) Seems like a great use case for SubDivisions,Convert to Generic Solids, Duplicate, Scale, Solid Subtraction, and then texture with displacement mapping. (here without that fun last part!) Tunnel.mov Edited October 16, 2022 by bcd 5 Quote Link to comment
mjm Posted October 16, 2022 Share Posted October 16, 2022 1 hour ago, bcd said: Seems like a great use case for SubDivisions,Convert to Generic Solids, Duplicate, Scale, Solid Subtraction, and then texture with displacement mapping. (here without that fun last part!) Tunnel.mov 45.4 MB · 0 downloads @bcd thanks for that. I have steered away from subdivision for fears it'd take too long to matter even halfway. Your result above is provoking me to give the tool a another go. Quote Link to comment
Benson Shaw Posted October 17, 2022 Share Posted October 17, 2022 @bcd Most excellent to find a treasure chest at end of tunnel! (Or maybe it’s just full of stuff from my closet) -B 2 1 Quote Link to comment
line-weight Posted October 17, 2022 Share Posted October 17, 2022 Could be something where you could try a bit of photogrammetry? 1 Quote Link to comment
bcd Posted October 17, 2022 Share Posted October 17, 2022 (edited) Face Hole mode punches out the entrance - leaving the hollow tunnel. Probably a better option than solid subtraction. Tunnel via SubDivision 720p.mov Edited October 17, 2022 by bcd 2 Quote Link to comment
Jeff Prince Posted October 18, 2022 Share Posted October 18, 2022 I would buy some clay and sculpt it. Airbrush the model to make it look like stone. Then scan the physical model and use .obj representation. Probably faster and more fun than doing so digitally. 1 Quote Link to comment
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