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Final quality RW maps textures strangely


hadland

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Apologies if this is a known problem - I have searched around but maybe haven't found the right combination of keywords to show the answer.

I've got a drawing containing 3D polygons - the polygons represent a convoluted surface and adjacent polygons meet along the shared edge. When I render this using open gl or fast RW I get the expected results, but final quality RW shows flat plans which do not meet. I've played with mappings and various other options for textures but can't seem to find a solution - any options?

Thanks in advance

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