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Feature Request- grid option for bump shader and texture scaling


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The list of available bumps is a little light in Rworks. The addition of a grid shader to the bump maps would make specifying tiles a lot easier.

While we're on the subject the fact that one can only scale the texture proportionally when mapping makes it much more difficult than need be to correctly specify the size of a tile or other texture. The implementation of lightworks in formZ allows textures to be scaled assymetrically and is invaluable for tiles and for applying wood veneers to items so that one gets the look of full veneer leaves on table tops etc.

Thanks for the attention


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