snowman Posted August 5, 2004 Share Posted August 5, 2004 Hi, Could someone give me some advise on what is the best way to simulate perforated metal? I need to get the effect of some reflectivity with some translucency. I tried Silver Mesh texture but I don't like the way it looks at all. Any better ways? Thanks Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted August 5, 2004 Vectorworks, Inc Employee Share Posted August 5, 2004 Hello snowman: Try using the Grid Transparency shader. It will make square screen-like holes. Use either of the Metal Reflectivity shaders for the metallic look. If you want the holes to appear more round than square, applying a Dimple Bump shader can make the holes appear more circular even though they are still squares. Make sure that the Grid shader dimensions for width/height and grid size add up to 1 so that the dimples line up with the grid holes. It would also be possible to create a bitmap with white for the metal and a black circle for the hole and use that as an Image Bump, but using the built-in shaders may be faster/easier. Quote Link to comment
propstuff Posted August 5, 2004 Share Posted August 5, 2004 I did this a while ago, The most successful I found was an Image Transparency of the holes. cheers, N. Quote Link to comment
snowman Posted August 6, 2004 Author Share Posted August 6, 2004 Hi, thanks for the advise. I tried the grid transparency shader with the dimple and it looks prettey good. A question for propstuff: for Image Transparency of the holes do I need to find an image of the perforated metal with white as the metal and holes in black and import the image? Do you know where I can find such image? Thanks. Jean Quote Link to comment
propstuff Posted August 6, 2004 Share Posted August 6, 2004 >do I need to find an image of the perforated metal with white as the metal and holes in black and import the image?< Jean, That's right. I made the "Hole" image in VW; grey holes rather than black, though I can't remember now, WHY I chose grey . I could control the hole size and spacing exactly, as well as cropping so that it tiled perfectly. Export as Image, import back in for transparency. cheers, N. Quote Link to comment
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