Cole Posted September 26, 2022 Share Posted September 26, 2022 Hi VWX Forum, I am attempting to create a Marionette script which can create a multi-coloured unit paving design that is based on an existing image input. In an ideal world, the final script would construct a defined paving pattern (herringbone, running bond, etc) that is made up of 3 or more paver colours which parametrically locate themselves in the overall pattern based on the colour values of the image input defined. I understand this can be done with Marionette based on the work shown in this video... https://www.vectorworks.net/en-CA/customer-showcase/artistic-design-with-marionette-in-vectorworks ...however after scouring the forums, I cannot seem to find any guides which would recreate the scripts shown therein. While I use Vectorworks daily, however I am new to Marionette; is anyone here able to provide some guidance, tips or suggestions on how I can go about recreating this script? Many thanks for your help in advance! Cole Quote Link to comment
Marionette Maven Marissa Farrell Posted September 26, 2022 Marionette Maven Share Posted September 26, 2022 My approach to this would be to generate your paving pattern, overlay a grid of points which would correspond to the individual pavers, and use the image processing technique shown in this example to color the pavers: Of course, the complete process may be more complicated than that, but I think it's a good starting point. Quote Link to comment
Cole Posted September 26, 2022 Author Share Posted September 26, 2022 Hi @Marissa Farrell, thank you for the quick response! I did try to download this file already, as I also figured it would be a good starting point - however after attempting to run the script without any changes, I receive the following error codes: For what it's worth I am running a 2021 M1 Pro Macbook Pro and using Vectorworks 2021 with the latest service packs up-to-date. Quote Link to comment
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