Glaeann Posted September 22, 2022 Share Posted September 22, 2022 Hi, I'm working on a 2D project, so I import some textures that I needed. Some of them are not in the right scale, and I can't find how to change that. I would like to set a default scale so that the textures are always right Is it possible? Thanks Quote Link to comment
Elite Exhibits Posted September 22, 2022 Share Posted September 22, 2022 G What type of shader in the Texture ? (Select & Edit the Texture...) Peter Quote Link to comment
Tom W. Posted September 22, 2022 Share Posted September 22, 2022 3 hours ago, Glaeann said: I'm working on a 2D project Textures can only be applied to 3D objects. Do you mean something else? Quote Link to comment
Elite Exhibits Posted September 22, 2022 Share Posted September 22, 2022 So ... Images applied to 2D shapes ? Please Let Me Know ... Peter Quote Link to comment
Benson Shaw Posted September 23, 2022 Share Posted September 23, 2022 (edited) 8 hours ago, Elite Exhibits said: Images applied to 2D shapes That is called Image Fill. An Image Fill is an attribute, applied to 2d objects via the Attributes Palette, rather than a texture applied to 3d objects via the Resource Manager. Images can be imported as resources, and stored as resources in the resource manager. These resources can be used to create textures for 3d objects, or as sources to create image fills for 2d objects. -B Edited September 23, 2022 by Benson Shaw Thumbing through the errors Quote Link to comment
Glaeann Posted September 23, 2022 Author Share Posted September 23, 2022 That must be it, actually in French it's called "texture 2D" in the attributes on the left of the screen. So, is it possible to change the scale of this please? Probably from the ressource manager, so that when I apply this texture in a another file it stay at the right scale. (For example, I've import a metro tile but in the file their are really too big; 65cm and I would like to set them smaller). I'm on Vectorworks architecture 2022. Thanks for your help! Quote Link to comment
Tom W. Posted September 23, 2022 Share Posted September 23, 2022 Right-click on the Image Fill in the Resource Manager + select 'Edit Image Attributes...' to open the Image Attributes dialog where you can edit the dimensions of the image. This will permanently change the scale of the Image Fill. Alternatively you can do it on an object by object basis via the Attribute Mapping Tool or by clicking on the three-dot button in the Attributes Palette. 1 Quote Link to comment
Glaeann Posted September 23, 2022 Author Share Posted September 23, 2022 thanks you very much 🙂 1 Quote Link to comment
Elite Exhibits Posted September 23, 2022 Share Posted September 23, 2022 Images without Image Fills ? The attached shows several images, in a 2D VW 2020 file, without the use of image fills. Peter Image Msked.vwx Quote Link to comment
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