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Learning to love Activity Monitor…


mjm

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Just for fun, I started up both 2022 & 2023 with no files open, first screenshot

Then opened the same file in each app, see second screen shot.

Following that, I ran the same slightly modified redshift render on each. Oh my, some very interesting things occurred, first and foremost to me was the radical improvement in red shift render speed: 0:45 for 2023 & 1:26 for 2022. Mind you this was extremely unscientifically done, but good to see that particular result.

Also ran this scenario several times, closing the apps and opening the same file each time.

757142652_ScreenShot2022-09-16at10_54_00AM.thumb.png.97cff1d6f395cafec845873e9d2de53c.png

however, looking like every file brought forward to '23 will need every render re-tweaked, because the one does not look like the other…

Memory-wise, it was interesting to watch 2023 immediately hit +17 GB max during the render.

The final screenshot shows how much memory was apparently released.

1371240385_ScreenShot2022-09-16at10_48_30AM.thumb.png.f2ae60ee88371d3ae2da49ea09186550.png 

 

594696756_ScreenShot2022-09-16at10_50_08AM.thumb.png.869de9300f3b095089a77a223d5cc1a9.png757142652_ScreenShot2022-09-16at10_54_00AM.thumb.png.97cff1d6f395cafec845873e9d2de53c.png184745239_ScreenShot2022-09-16at10_50_43AM.thumb.png.3ea11331c9085482d759f1e5104d9b0f.png1371240385_ScreenShot2022-09-16at10_48_30AM.thumb.png.f2ae60ee88371d3ae2da49ea09186550.png

Screen Shot 2022-09-16 at 10.51.29 AM.png

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  • Vectorworks, Inc Employee

Hello @mjm Good to hear it is getting faster.  Redshift will allocate as much graphics memory as it can when it starts rendering, something like 90% of the available VRAM is the default.

 

2022 Redshift renderings showed a glowing effect with reflective textures, which was remedied in 2023.  And we tuned some things like light brightness.  Ideally there would be no adjustments necessary between Shaded, Renderworks, and Redshift render modes.  For now each render mode has different response - and 2023 Redshift is different than 2022 in some respects as you've noticed.

 

Could you share this model with me?

 

 

2022 Redshift kind of glowy, 2023 more grounded-looking

image (15).png

image (16).png

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  • Vectorworks, Inc Employee
5 minutes ago, jeff prince said:

Was this improvement due to a difference in settings or an actual improvement in the software?  I thought I had read some of the default settings in the render engine had been switched to a less impactful configuration since most users don’t benefit from some of those processor hungry settings.

 

Vectorworks uses Redshift automatic sampling, we set the error tolerance for Low/Medium/High/Very High and it samples relative to the error tolerance.  The numbers we use for 2023 are the same as 2022.

 

Vectorworks 2023 is using Redshift 3.5.07 which is pretty current, and we will update throughout the service packs for bug fixes or performance improvements.  Redshift is optimizing more with each version so performance should not get worse over time I expect it to get better.

 

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@Dave Donley - In the two Redshift examples you posted, did you change any of the RW material shader settings between the two? The under counter dishwasher(s) look too shiny in the 2022 version, but they’re black in the 2023 version. Not sure which is the correct design intent.

 

The 2023 version looks much better, IMO.

Edited by rDesign
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1 hour ago, Dave Donley said:

Hello @mjm Good to hear it is getting faster.  Redshift will allocate as much graphics memory as it can when it starts rendering, something like 90% of the available VRAM is the default.

 

2022 Redshift renderings showed a glowing effect with reflective textures, which was remedied in 2023.  And we tuned some things like light brightness.  Ideally there would be no adjustments necessary between Shaded, Renderworks, and Redshift render modes.  For now each render mode has different response - and 2023 Redshift is different than 2022 in some respects as you've noticed.

 

Could you share this model with me?

  

 

2022 Redshift kind of glowy, 2023 more grounded-looking

image (15).png

image (16).png

@Dave Donley Wow, fast response Dave. Thanks so much. Uh, which version or both 2022 & 2023? I have to strip the file/s of client info first.

Edited by mjm
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1 minute ago, mjm said:

@Dave Donley Wow, fast response Dave. Thanks so much. Uh, which version or both 2022 & 2023? I have to strip the file/s of client info first.

Also, thanks for your images which show the same issues. your 2023 version feels a bit dark but more accurate to the scene, while the 2022 version looks blown out, but there's greater sense of the light in the air which might be truer in that brightly sunlit model. 

 

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  • Vectorworks, Inc Employee
32 minutes ago, rDesign said:

@Dave Donley - In the two Redshift examples you posted, did you change any of the RW material shader settings between the two? The under counter dishwasher(s) look too shiny in the 2022 version, but they’re black in the 2023 version. Not sure which is the correct design intent.

 

The 2023 version looks much better, IMO.

 

Nothing else changed same everything for 2022 and 2023, yes the 2023 one is darker and the lighting may need to be boosted in this case or use camera effects or image effects to add some bloom.

 

I also noticed the doors on the sink and I haven't looked yet to see which one is more accurate.  The fridge in the back looks better in 2023 and it may be the same glass door texture, not sure.

 

Here is the file, where I adjusted some things to make it more pretty with some bloom etc.:

https://cloud.vectorworks.net/links/11ed36034bd4a97090d60e8843f6c72d/

 

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