tamarindi Posted March 17, 2004 Share Posted March 17, 2004 Hi, I'm working on VW10.5, W2000. Lately i have this strange textures behaviour - any texture i apply seems ok on the edit maping window but when i render it seems flipped either horizontally or vertically or both. It doesn't matter if the object was created in a top view or any elevation view. It works fine on walls. any suggestions? Thanks, Tami Israel Quote Link to comment
Kaare Baekgaard Posted March 17, 2004 Share Posted March 17, 2004 No suggestions really, but you may want to try to change mapping stylefrom 'perimeter' to 'plane'? Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted March 17, 2004 Vectorworks, Inc Employee Share Posted March 17, 2004 Hello tamarindi: This is a known bug where OpenGL and RW are rednering different orientations for perimeter mapping. If you don't mind using planar mapping instead of perimeter, you can do what Kaare suggested. Or, just ignore the OpenGL rendered output and concentrate on what RW generates; you can see the RW output with the Preview button in the mapping dialog. Quote Link to comment
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