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Glass material


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Ditto....just play around with the settings and you'll find something you'll like.

Maybe this is something that Nemetschek could look into; numeric values associated with the slide bars on the texture edit window.

It would be nice to be able to share specific transparancy and reflectivity values with colleagues in these particular situations.

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It really pays off to experiment for a few hours with Renderworks texture dialogue. With a little endeavour you can do things, that the program was never supposed to do.

I have had success with the following procedure:

1. Make a new texture.

2. Set the 'Reflectivity' to 'Glass Reflextivity'. (this makes the texture transparent without using the 'Transparency' tab) Turn the transmission and refraction somewhat down.

3. Make an image file with a diagonal blueish gradient (or whatever effect you want).

4. Open the 'Transparency' tab and use the import the image as an 'Image Transparency* map.

This you are not supposed to do, so the texture preview will look quite psychedelic. But when you render it with Final Quality Renderworks, it will make a very nice fake reflection - together with the 'real' ones to make it look more glasslike.

Good luck.

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