Peter van der Elst Posted January 20, 2004 Share Posted January 20, 2004 Is it possible to create a VR object (.mov) straight out of vectorworks? So without any additional programs (art-lantis, or cinema 4d). Is there maybe a plugin? Thanks!! Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted January 21, 2004 Vectorworks, Inc Employee Share Posted January 21, 2004 Hello Peter: No, VW/RW cannot export Quicktime VR movies. It may be possible to stitch an object movie together from many frames using some utility app, but it would be tedious. Quote Link to comment
MacDaid Posted January 23, 2004 Share Posted January 23, 2004 "...No, VW/RW cannot export Quicktime VR movies...." Really? What about the animation feature that works with QuickTime? Couldn't you fake a VR with a 360?pan, or orbit animation? ? VW/RW 10.5.0 ? OS 10.3.2 ? G5 / 1GB / 1.8 GHz Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted January 24, 2004 Vectorworks, Inc Employee Share Posted January 24, 2004 Hello Chuck D: QTVR object movies allow you to move in two dimensions (up down left right), regular QT movies only have 1D in the timeline control. QTVR panoramas as well allow you to tilt up and down as well as look around horizontally. I am not sure if saving views that just rotate around a fixed point and using that as a path would work for generating a panorama. It may be worth a try though! Quote Link to comment
Dave M Posted February 21, 2004 Share Posted February 21, 2004 Whatever happened to Quickdraw 3D? It was a fabulous 3D model exporter/viewer and one of the best features of earlier Minicad versions. I'm aware that it has also disappeared from the Apple web-site. Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted February 23, 2004 Vectorworks, Inc Employee Share Posted February 23, 2004 Hello Dave M: Yes, one of the things included as part of the QD3D technology was the 3D metafile format (3DMF) which we supported for export. Apple dropped QD3D though in favor of OpenGL for use for interactive rendering. OpenGL doesn't include a file format, so that was lost when QD3D was retired. There isn't a dominant, open, standard 3D file format like 3DMF tried to be. Quote Link to comment
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