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Henry Finch

floor objects should have 3 textures

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Floor objects should have 3 texture choices like walls.

- A floor texture where you could use carpet or wood for example.

- A ceiling texture which would probably be white in most cases.

- An edge texture which could be the exterior wall texture.

I have always used a narrow wall going around floors to get the right exterior wall texture on the model. When I wanted a floor texture I add a thin 3D object on top of the floor. Floor objects having 3 textures would make modelling faster.

sorry if this discussion took place before. I seem to remember it a few years ago.

Henry

mac G4 1.25 dual, OS10.2.8, VWA&R 10.1.2

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vectordepot has a free 'slab' plugin that does exactly what youre asking for [smile]

u simply draw a polygon with the slab tool, u set its thickness and z height and it has separate classes for floor, ceiling and edges

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