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Found 29 results

  1. Ben Beaumont

    IFC wall classification

    I'm building a library of walls based on the popular CSR Redbook wall types for our Australian users of Vectorworks. How do I know which Classification I should use? Omniclass, Uniclass etc. or can they remain unclassified??? Any ideas or pointers will be helpful.
  2. Bernhard44

    Walls on slopes

    Hi is there a decent way to use walls on slopes . The wall should folllow a parallel height to the ground . fixed height on starting and ending point. but should follow down a hill.. if I send my wall to the surface to my model, it follows perfectly on the bottom the slope.but not on the top.. is there any way not to correct it manually ? thanx in advance
  3. Project sharing walls randomly disappear, or shows up in one users Working file, and yet not in another users Working file (although both are refreshed and up-to-date). We have had a number of incidents where walls simply gone missing, randomly on different floors in our 10 stories bldg (currently being shared via project sharing and 4-5 users using it). For example it could show up in one users file, but not another, even though all refreshed and saved-committed etc. Other incidents have been where some symbols have updated fine to the latest updates someone made, but not other, i.e. some not being 'pushed through' to the project file even though saved and committed. Our workaround has been to save a new project sharing file from one of the users working files, but this delays/slow down the working process, and means spending a lot of time trying to find what / what hasn't updated / been pushed through. We are currently using VW 2017, is this something that has been corrected within the VW2018 sp3 ? kind regards anton
  4. In the past I created an exterior wall (e.g. 2x6 stud wall) + a separate wall for masonry veneer (4" + airspace). This requires separate symbols (or breaks) for each wall to install a door or window that cuts through both. Messy and time consuming. Is there a way to use VW wall types with components to do the same thing? I can create a wall with a masonry veneer component that stops at 4' above the slab, but then there is no finish material above 4'. How do you make one wall that has siding above the masonry veneer using the VW wall tools? The advantage will be if 3D door and window symbols will insert into each component (siding and masonry) correctly. TIA
  5. This may be possible to do - but I have never managed to find it: What I would like to be able to do is the ability to drag individual components from say one wall style to another. The reason being, in order to create a style you either have to start with one of the predetermined styles (which, no offence intended - are pretty useless) and add / delete new components at the same time as remembering what class, fill, hatch, rendering style etc. you want for each component you wish to change. What would be the ideal is to move from a generic wall / floor or roof style to a custom style without having to go round the entire building and start from scratch. There are far too many different custom styles in the libraries - it is the components which matter. I don't know how the engineers intended styles to work, but would it not be possible to 'drag' a component from the resource manager into the style (and bringing with it all of its attributes that have been set previously). Remember level of detail is critical in the overall process and I only want to move on to a higher level of detail when the project is ready to do so, the problem is that each style (whether wall, floor or roof) has to be created in advance and once it is created - it is very inflexible. Adding components to a style is not straightforward, you have to know all the attributes (I.e they need to be written down on a piece of paper or something) and added manually for each component - could they not just be dragged from one style (or a component library) to another with the attributes already attached. Items like plasterboard - should be on the same class for the entire building (unless you are specifically wanting different types - fire rated / acoustic etc.), so we should be able to drag a component from either a library or from one style to another (wall, floor, roof etc.). If I'm working in Uniclass (or any other standard which I want to use) - I want to be able to bring components in with the right classes and attributes, not spent hours ensuring that each component is correctly matched (I have a view that this is one of the reasons why so few people use standard classes). Also, when creating anything in Vectorworks, it would be really useful to be able to select using a 'pull down' instead of having to create using a blank text box each time.
  6. brandon.stewart

    Selecting walls crashing

    Hello Jim, I've had a similar problem, but with VWX 2019. (I'm kicking myself for installing it BEFORE reading on these forums about the Mojave issues!). Every time I select a single wall object, I get eternal rainbow wheel / application not responding and I have to force quit. If I marquee-select two or more walls, it's fine. Or if I marquee-select one wall and any other object, it's fine. But click-selecting one individual wall crashes me every time, no matter the file (even the extremely simple file uploaded below). -Yesterday I un-installed and re-installed VWX 2019 (so Vectorworks is up to date, with all service packs installed) -Mojave is up to date (osx 10.14.2, see attached system info) I understand that most of the bugs are Apple bug and not VWX bugs. But even after this upgrade yesterday, I'm still having the same problem. And I'm not seeing any threads on here discussing a problem with selecting single walls. Any ideas? Thanks in advance, Brandon VWX test file.vwx iMac - B. Stewart - 12.14.18.spx
  7. Hi all, In some situations, joining wall components is mighty difficult and even impossible. There are no good workarounds since using multiple separate walls generate their own issues and is not "BIM". Wall end caps are sometimes problematic as well and do not fit well into wall joining situations. Would it not be possible to be able to stretch wall components to where they should be? Simple end-of-component dragging. Please see the below, these kind of joins are very difficult to use and maintain by using the standard component join. Maybe component-join functionality could be improved in stead, currently they don't always "obey" what the user says. Sometimes it is crucial to be able to manually stop a wall component at some certain position, eg. the white wall component should stop before the green bearing strip. Currently the bearing strip is in front of the wall covering it up, howerer at dwg export this is revealed -> the engineer is confused. Component priorities have been suggested before, maybe those could work as well. The core issue is that we should have absolute, working control where any wall component ends/joins.
  8. we have a problem with vectorworks 2018 SP5: Files we created with old osx el capitan computers (macminis) can be opened and viewed with new mac minis (2018) mojave, but when you click on a wall, VW crashes. We did a clean install of vectorworks, we also downloaded the SP5 from the internet and installed it. Is this a known issue?
  9. Is there a way to define a wall type with a stone skirt and stucco above, without the stucco being added into the entire width of the wall? even with defining the top and bottom offsets, the wall thickness adds everything together .... thanks! stone skirt question.pdf
  10. Is there such a thing as a wall ID tag in VW? I can't seem to find anything. If there is where do I find it? I would imagine it to function or rather appear like the pic attached.
  11. elepp

    Wall Component Function

    Hi folks, did some one successfully use the wall component function in an ifc-export? Neither ifc 2x3 nor ifc 4 does anything for me. What am I doing wrong? Where is it supposed to be found in an ifc-file? Vectorworks Help doesn't offer anything remotely helpful. Regards, Eddi
  12. Hey, so I am a complete beginner at Vision, but through the help of the lovely forums and videos and instructions, I've started to get the hang of this. One problem now though: my beams of light appear to be going through walls and I have no idea how to fix this! I have already made sure my textures cast and receive shadows in my VWX file, as well as my lights. Any ideas?
  13. Hi, Is it possible to have a 3D brick texture on walls? so the brick is sticking 2 cm out of the wall.
  14. Mikedk64

    Walls on top of each other

    Hi, I have two different walls on top of each other. Is it possible to do so, when i move one of them, the other follow.
  15. David O

    Walls Still Left Unconnected

    Hello everyone ! A few months ago (version 2017) i created a topic mentioning about the node Wall left walls unconnected when you feed a list of vertices into it's inputs. Now (in 2018) i realized that the Wall node is still presenting the same issue... I wonder if there's any form to join walls via Marionette without having to re-program the node... Thanks for any tip...
  16. rowbear97

    Windows

    Perhaps I'm going about this the wrong way. I have a mid-rise residential building that I'm working on and I'm having to recreate the elevations by hand. Each "Window" consists of (see elevation01) fixed lower window, vertical pivot above, fixed larger window with louvered opening for PTAC. I would like to take these four elements and combine them into one symbol that I can insert into walls as this assembly appears on 50 of the 57 units. Any suggestions or assistance would be greatly appreicated.
  17. This is a little complex, as it requires a subtle conceptual shift in the way walls and wall styles work - but I think it would be worth it. The wall styles are great, but when you get deeper into DD - you realize you need way too many to cover all the situations you need. If I need three stud sizes (1,2,3), and three finish assemblies (A,B,C) I need 18 wall styles! - A1A, A1B, A1C, A2A, A2B, A2C, A3A, A3B, A3C, B1B, B1C, B2B, B2C, B3B, B3C, C1C, C2C, C3C. I think the equation is (nF(nF+1)/2)*(nC). Where nF is the number if finish assemblies, and nC is the number of core assemblies - (Now known as Tom's Equation. Math people please correct if I am wrong). This can get out of hand quickly. Obviously, you do not necessarily need every combination - so your true total will less than Tom Equation - but the issue remains. We realized this when doing our wall type pages and started to develop a new wall type system that I think holds the answer. Rather than every wall being a fixed style that has to account for every combination of finishes, walls should be broken down. Walls would be composed of mixed and matched assemblies consisting of 1 core or structural assembly and 2 finish assemblies. This could be handled in a similar way to how the Rendering tab thinks of walls: core, left, and right. Right now - the only way to handle wall styles is to dumb it way down. We try to lump all finish assemblies into GWB / Stone. Even with that - we usually have at least 5 different core assemblies, then several rated versions - not counting exterior wall constructions. We can quickly balloon to 20 - 30 wall styles, which is pretty cumbersome and even with that do not achieve the degree of precision we would like. If the finish schedule and wall styles are tied together and controlled via the OIP for the wall - rather than the space object, you can get robust control that easily scales as a project progresses. The project could start with 1 finish assembly, then move generic categories, then when in CDs, the full finish schedule could be applied to walls. The idealized future benefit of this would be the ability to paint bucket finish assemblies onto the core assemblies without having to change the wall style. As an added benefit to the increased precision, this would then let VW 'know' precisely what finish is being called for and then schedule that information, create keyed finish plans, and display the wall with dimensional accuracy.
  18. Joshec

    Faceted Facade

    Hi, I am trying to draw a wall similar to this Has anyone got some tips?
  19. Hello, Anyone know what I need to change to get the wall end lines to read as the same line weight as the wall class? The left is what I am aiming for, the right is what I am getting with wall caps set on start, end, or both.
  20. Hi, This is probably a dumb question, but I just can't figure it out: How does one join similar, linear wall segments end-to-end so that they become a single wall? The wall joining options don't seem to do this? Please see the attached clipping. Thanks
  21. It seems that end-to-end joining of separate, co-linear segments of two exactly similar walls into a single wall object is not possible. Please see the attachments. Even though these wall segments can "join", that is they follow each other when dragging one or the other, they remain separate wall objects as can be seen in the object info palette when both are selected. Being able to join these separate segments into a single wall object would be beneficial for the following reasons: -BIM integrity; since the wall is not going to be built from two different wall elements in real life either, it should be one wall object in CAD as well -ease of editing (style changes etc.) -avoidance of possible rendering issues, "seams" -possible IFC/DWG export implications, if the wall appears as two objects to a reviewer (not sure if this happens if the walls are joined) -general model tidyness; more logical and less objects -quite often one has already drawn two wall objects with windows and doors already inserted, to put all these into a single wall object requires extra steps (extending one of the walls and copying and pasting windows and doors from the other wall). One would think the implementation could be straightforward as long as we are speaking of walls of same style and height. Wall join example.vwx
  22. I'd like to opt-click to set a wall endcap in place - rather than determining which is the start/end of the wall and then finding the appropriate dropdown to click in the OIP, mouse down to and select.
  23. The parametric wall tool that is default to VW is nice but I want to know if its possible to take it a step further. I am trying to find a way of distributing objects or extruding custom profiles horizontally and vertically across the surface of a wall efficiently to create things such as flashings or cladding. Ideally being able to click and drag a wall like you would with the wall tool but automatically generate and space specified extrusions or recesses across its surface. On one of my current projects I am using the curtain wall tool to create a second wall on the outside of my exterior walls that represents the 4x8 reveal panels and it works quite well. See attached screenshot. Theoretically the curtain wall tool performs most of the functions I want to do, but it is restrictive. I need to create two windows at each opening to cut the curtain wall as I cannot find any way to combine or link multiple walls so one window cuts through both (Is this possible?). The curtain wall tools frame and panel options are limited and do not allow for the use of custom profiles (custom profiles are a big deal when I need to model something after a specific product). So what I am wondering is wether there already exists or if its possible to create a function or tool (Maybe with marionette?) that functions similar to the curtain wall tool but is more customizable and less restrictive. Another Issue I have yet to find a good solution to is the inability to fillet or chamfer the edges of plug-in objects like doors and windows (or say the edges of the frames and panels of the curtain walls above) without losing their parametric abilities. I do a lot of rendering and having soft edges is important for realistic lighting. I have a feeling all this and more could be possible with the marionette tool, but I have yet to set aside the time to start learning it.
  24. I regularly create landscape retaining walls in my drawings using the wall tool. The landscape wall tool has never really worked for me as it seem to be for very large landscape applications and far more involved to use, at least that has been my experience. I would like to see the ability to add a top cap to a regular wall via the OIP, perhaps providing a cap option of height and width. I have, in the past, used an extruded these but it's a real pain when the wall top is sloped vs level.
  25. minotto

    Walls from Slab?

    I know it's possible to create a slab from walls, but is it possible to do the opposite, create walls from a slab or 2d polygon?

 

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