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Found 44 results

  1. Hi, So, a couple of thoughts: 1. If I combine all walls, slabs, pillars and stuff to one piece of combined solid, will this make a lighter file? 2. If so, how do I do this? I want to make one piece of solid made out of all the walls and slabs I've created. 3. Is this even a good idea? I'm making an arena, so there's gonna be a lot of stuff in the final file, so it needs to be lightweight and easy to understand. Thanks!
  2. I like the introduction of the Display detail levels in 2019, but do miss the old 'on/off' switch for wall components to display in a viewport. I'd like to see this returned as a simple control because: 1. Less prone to error/less opaque (If I turn the detail level down to low, what else may turn off in my drawing without me noticing it..?) 2. More customisability. You may want to display a viewport without the wall details, but with other details showing.
  3. Good morning all. Many walls are greyed out in resource manager. And in the model. But in a previous saved copy of the same file they are not. See both here. I can't remember changing settings like opacity, render options or view/layer options/grey others. None of these are set grey. I have searched the community board without solution. The wall is classified A-G251-M_ExternalWall. I attach its components. Same problems apply to my internal wall class A-G252-M_InternalWall. So I think it may arise from one of the common components? Therefore I have also looked at component class settings within the walls, to make sure none of them are set to less than 100% opacity..they are all 100%. Note other walls are rendering OK. Must be a setting, but which one?! Thank you for any help. I am running 2020 SP4 (build 550627) (64-bit).
  4. I am new to V2020 and have issues with projecting walls heights with Stories. I used to be able to just set the wall height under "Tools / Organization / Design Layers / Wall Height". Apparently I need to set the heights under "Stories", but i do not understand it and there doesn't seem to be a tutorial for this. Help!! Thanks.
  5. This is a weird one - if I apply any texture to an unstyled, un-classed wall, it only applies to the edges. This is in the default None class. My OIP settings are setup for Overall, Auto-Align Plane If I instead create a class and put the wall in that class, and apply a texture "At Creation" it works just fine: My understanding is if you drop a texture on a wall, it will apply to all faces, not just the edges. If I go to the OIP and manually select "Left" and "Right" and "Revert To Overall" for each Part - then the texture works properly. In other words, it seems like my Unstyled wall defaults to the "Left" and "Right" as Class Textures instead of Overall. Am I missing something? Is there some weird default setting?
  6. Hi all! If I create a group in VW, the group will be assign to the active class. Is there a way to have a class that is automatically used for new groups? Like with walls, even if I am in another class, the walls are always assign to the class "walls". Thanks! Francesco
  7. I've created a new file with walls. I attached radiators to some of the walls and in doing so, the properties of the walls change to HVAC equipment class. I've changed the walls back to be wall class and removed the radiators from the walls but my walls are all appearing in black in the GL render. How do I change this back? I've checked the class properties and they show the walls should be white but the walls remain black! Any suggestions?
  8. What are your experiences with doing wall area take offs within a worksheet. I see that it calculates the length of a wall from the center line points. Has anyone dealt with the inaccuracies this affords? For instance, if I have a 10' x 10' room with 6" thick walls, the wall length (which it uses for area) is only 9'-6" long (subtract half the wall thickness each end). Doesn't this cause a problem with rounding area? Do you use a factor to account for this? Do you have any preferred ways of querying the worksheet for the wall data? I can come up with a work around, but others with more experience with this function could really help me save time. Thank you.
  9. Hi, Super basic question I guess, but I can't seem to find the reason why this doesn't work. I'm trying to add a slab to my walls, but nothing shows up. Please refer to short clip I added. Warm regards and thanks all! Martin Slab question.mp4
  10. Can you put symbols or PIO's in just one (or specified) components of a wall? e.g. in the attached image, I'd like to insert a column into the CMU blockwork component in the middle of the wall - like column 'C' which is not actually inserted, but 'on top' of the wall in 2D. The only insert options I find are in the Object Info palette : 'Centre line' (column A) and 'Left edge' or 'Right Edge' (Column B), both of which are inserted / offset relative to the entire wall, and not the preferred wall component, and create a hole in all the wall components... Am I missing something? Thanks, hope all are keeping well in these strange times, and best wishes to you and your families. S
  11. Anyone got any ideas how to connect this wall & roof so the components follow through? Vectorwork's biggest downfall for me is its lacking ability to connect slab, roof and wall components to each other. It would be great if there was a join tool that worked between these items.
  12. I've been trying to connect the below roof and wall so the components join: It would be great if there was a join tool that could connect components between walls, slabs & roofs. this would be perfect for construction documentation. Without this tool I have to trace over each junction such as the above in annotations which is annoying.
  13. Two wall tool requests. Walls from Polylines: I would like to have custom Walls that can be generated from a closed poly-line (as opposed to the wall tool that uses two-point "lines") We work with concrete on a lot of our projects and the workaround to make varying thickness or shaped walls is very cumbersome. I can see a simple wall tool edit that can generate shape from a poly-line OR a wall component that can have a "Taper/Shaped/Custom Outline" in the dialogue similar to tapered slab components to generate the geometry. "Free-Standing" Wall Components Free-standing wall components that can "glue-on" to walls. For example, if one room of a project has wood slats on furring strips, I'd have to make a wall type for each wall (exterior, interior, bathroom plumbing walls, that ALSO have furring strips on the side face that room). But I'd rather create a wall that has wood slats and furring strips only and apply it only to the walls facing that room. I would do this with tile, interior finishes, etc as well. Basically, re-orient how VW thinks of wall assemblies to align to how real-world assemblies are realized.
  14. I’m trying to connect the roof and wall components but it doesn’t seem to be working. As you can see from the image attached, the gabled roof sort of works as it is understanding where to offset the joists, sheathing and insulation (in relation to the wall) but the other roofs are not working. I’ve associated the walls to the roofs. I’ve tried manually offsetting components but this doesn’t seem efficient when there are many walls. Maybe I’m missing something but it’d be great to get some opinions. I essentially want the cladding, wall insulation and sheathing to run up to the roof finish. 19.07.31 PLAN TEST.vwx
  15. I use the wall tool to draw a good portion of my theatre architecture and scenic elements (how I was taught). When I export to dwg for some collaborators, all of the walls are not exported as 3D objects and are only visible in plan view. Is there something I can do to make them show up?
  16. This is a little complex, as it requires a subtle conceptual shift in the way walls and wall styles work - but I think it would be worth it. The wall styles are great, but when you get deeper into DD - you realize you need way too many to cover all the situations you need. If I need three stud sizes (1,2,3), and three finish assemblies (A,B,C) I need 18 wall styles! - A1A, A1B, A1C, A2A, A2B, A2C, A3A, A3B, A3C, B1B, B1C, B2B, B2C, B3B, B3C, C1C, C2C, C3C. I think the equation is (nF(nF+1)/2)*(nC). Where nF is the number if finish assemblies, and nC is the number of core assemblies - (Now known as Tom's Equation. Math people please correct if I am wrong). This can get out of hand quickly. Obviously, you do not necessarily need every combination - so your true total will less than Tom Equation - but the issue remains. We realized this when doing our wall type pages and started to develop a new wall type system that I think holds the answer. Rather than every wall being a fixed style that has to account for every combination of finishes, walls should be broken down. Walls would be composed of mixed and matched assemblies consisting of 1 core or structural assembly and 2 finish assemblies. This could be handled in a similar way to how the Rendering tab thinks of walls: core, left, and right. Right now - the only way to handle wall styles is to dumb it way down. We try to lump all finish assemblies into GWB / Stone. Even with that - we usually have at least 5 different core assemblies, then several rated versions - not counting exterior wall constructions. We can quickly balloon to 20 - 30 wall styles, which is pretty cumbersome and even with that do not achieve the degree of precision we would like. If the finish schedule and wall styles are tied together and controlled via the OIP for the wall - rather than the space object, you can get robust control that easily scales as a project progresses. The project could start with 1 finish assembly, then move generic categories, then when in CDs, the full finish schedule could be applied to walls. The idealized future benefit of this would be the ability to paint bucket finish assemblies onto the core assemblies without having to change the wall style. As an added benefit to the increased precision, this would then let VW 'know' precisely what finish is being called for and then schedule that information, create keyed finish plans, and display the wall with dimensional accuracy.
  17. I'm building a library of walls based on the popular CSR Redbook wall types for our Australian users of Vectorworks. How do I know which Classification I should use? Omniclass, Uniclass etc. or can they remain unclassified??? Any ideas or pointers will be helpful.
  18. Hi is there a decent way to use walls on slopes . The wall should folllow a parallel height to the ground . fixed height on starting and ending point. but should follow down a hill.. if I send my wall to the surface to my model, it follows perfectly on the bottom the slope.but not on the top.. is there any way not to correct it manually ? thanx in advance
  19. Project sharing walls randomly disappear, or shows up in one users Working file, and yet not in another users Working file (although both are refreshed and up-to-date). We have had a number of incidents where walls simply gone missing, randomly on different floors in our 10 stories bldg (currently being shared via project sharing and 4-5 users using it). For example it could show up in one users file, but not another, even though all refreshed and saved-committed etc. Other incidents have been where some symbols have updated fine to the latest updates someone made, but not other, i.e. some not being 'pushed through' to the project file even though saved and committed. Our workaround has been to save a new project sharing file from one of the users working files, but this delays/slow down the working process, and means spending a lot of time trying to find what / what hasn't updated / been pushed through. We are currently using VW 2017, is this something that has been corrected within the VW2018 sp3 ? kind regards anton
  20. In the past I created an exterior wall (e.g. 2x6 stud wall) + a separate wall for masonry veneer (4" + airspace). This requires separate symbols (or breaks) for each wall to install a door or window that cuts through both. Messy and time consuming. Is there a way to use VW wall types with components to do the same thing? I can create a wall with a masonry veneer component that stops at 4' above the slab, but then there is no finish material above 4'. How do you make one wall that has siding above the masonry veneer using the VW wall tools? The advantage will be if 3D door and window symbols will insert into each component (siding and masonry) correctly. TIA
  21. This may be possible to do - but I have never managed to find it: What I would like to be able to do is the ability to drag individual components from say one wall style to another. The reason being, in order to create a style you either have to start with one of the predetermined styles (which, no offence intended - are pretty useless) and add / delete new components at the same time as remembering what class, fill, hatch, rendering style etc. you want for each component you wish to change. What would be the ideal is to move from a generic wall / floor or roof style to a custom style without having to go round the entire building and start from scratch. There are far too many different custom styles in the libraries - it is the components which matter. I don't know how the engineers intended styles to work, but would it not be possible to 'drag' a component from the resource manager into the style (and bringing with it all of its attributes that have been set previously). Remember level of detail is critical in the overall process and I only want to move on to a higher level of detail when the project is ready to do so, the problem is that each style (whether wall, floor or roof) has to be created in advance and once it is created - it is very inflexible. Adding components to a style is not straightforward, you have to know all the attributes (I.e they need to be written down on a piece of paper or something) and added manually for each component - could they not just be dragged from one style (or a component library) to another with the attributes already attached. Items like plasterboard - should be on the same class for the entire building (unless you are specifically wanting different types - fire rated / acoustic etc.), so we should be able to drag a component from either a library or from one style to another (wall, floor, roof etc.). If I'm working in Uniclass (or any other standard which I want to use) - I want to be able to bring components in with the right classes and attributes, not spent hours ensuring that each component is correctly matched (I have a view that this is one of the reasons why so few people use standard classes). Also, when creating anything in Vectorworks, it would be really useful to be able to select using a 'pull down' instead of having to create using a blank text box each time.
  22. Hello Jim, I've had a similar problem, but with VWX 2019. (I'm kicking myself for installing it BEFORE reading on these forums about the Mojave issues!). Every time I select a single wall object, I get eternal rainbow wheel / application not responding and I have to force quit. If I marquee-select two or more walls, it's fine. Or if I marquee-select one wall and any other object, it's fine. But click-selecting one individual wall crashes me every time, no matter the file (even the extremely simple file uploaded below). -Yesterday I un-installed and re-installed VWX 2019 (so Vectorworks is up to date, with all service packs installed) -Mojave is up to date (osx 10.14.2, see attached system info) I understand that most of the bugs are Apple bug and not VWX bugs. But even after this upgrade yesterday, I'm still having the same problem. And I'm not seeing any threads on here discussing a problem with selecting single walls. Any ideas? Thanks in advance, Brandon VWX test file.vwx iMac - B. Stewart - 12.14.18.spx
  23. Hi all, In some situations, joining wall components is mighty difficult and even impossible. There are no good workarounds since using multiple separate walls generate their own issues and is not "BIM". Wall end caps are sometimes problematic as well and do not fit well into wall joining situations. Would it not be possible to be able to stretch wall components to where they should be? Simple end-of-component dragging. Please see the below, these kind of joins are very difficult to use and maintain by using the standard component join. Maybe component-join functionality could be improved in stead, currently they don't always "obey" what the user says. Sometimes it is crucial to be able to manually stop a wall component at some certain position, eg. the white wall component should stop before the green bearing strip. Currently the bearing strip is in front of the wall covering it up, howerer at dwg export this is revealed -> the engineer is confused. Component priorities have been suggested before, maybe those could work as well. The core issue is that we should have absolute, working control where any wall component ends/joins.
  24. we have a problem with vectorworks 2018 SP5: Files we created with old osx el capitan computers (macminis) can be opened and viewed with new mac minis (2018) mojave, but when you click on a wall, VW crashes. We did a clean install of vectorworks, we also downloaded the SP5 from the internet and installed it. Is this a known issue?
  25. Is there a way to define a wall type with a stone skirt and stucco above, without the stucco being added into the entire width of the wall? even with defining the top and bottom offsets, the wall thickness adds everything together .... thanks! stone skirt question.pdf

 

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