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  1. Hi I am trying to render a scene using custom lighting symbols and have the color of the output react to the viewport class color set. I have created some custom fixtures and have a lens in one separate class and the light source in another. When i change the color of the viewport classes to be different than the classes of the main file, only the lens class actually changes color in the render, and not the light sources. The sources are the same color as the main class color, and not the viewport class color. I have the light source in the 3D model set as style solid fill and color to class style. The lens has a texture with color set to "object attribute". Is there a setting somewhere that needs to be changed in order for the viewport class to set the of the light source? Or is there another problem?
  2. I created a horizontal section viewport to show an interior plan. Hadn't noticed I'd checked Background Render Settings/Shadows /On ground only "on". See image below. Which causes a random grey background in the VP....Removed by checking "off".
  3. I can't get my camermatch to work. It's always way off no matter how I put my reference lines. I've tried multiple reference marks and lots of different placements of the reference lines and I can't get it anywhere close. Is it just me or is something strange going on? CMA_Cameramatch.vwx
  4. When creating viewports the default naming convention is: viewport number / sheet number We would rather it followed this convention: sheet number - viewport number - drawing title Reasons: We'd rather the sheet number was first so that when we're sorting viewports in the nav palette they're grouped by sheet. The forward slash is not a good practice because some systems don't deal well with forward slashes in file names. VE-104110
  5. Sometimes I have found that my SLVPs do not fully update after I have made a change to either something in the model or the linked camera view. The Foreground Hidden Line is the correct current view, but the Shaded Background render is out of sync. It's like the VGM needs a good kick in the pants. On the SLVP OIP I click 'Update', and it re-renders the view, but the Foreground Hidden Line will be out of sync with the Shaded Background Render view. It is only when I turn off one of the visible Layers in the SLVP, and then click 'Update' does it correctly update the view. slvp update bug.mov
  6. Hoping someone can help with this and we're not missing something obvious. When using coordinated section markers on a plan viewport (1:50) we also show these on the section sheet layer adjacent to the associated section viewport in a contextual plan viewport at a smaller scale (e.g. 1:200) - to allow those reading the drawing to easily identify where a section is taken if reading the section drawing in isolation. Our issue is that the scale of the section markers on the 1:200 scale context viewport appears to be a universal setting across all instances of the marker that are associated with that particular section viewport, meaning they show as either impractically large on the context plan (as shown below) or too small on the main plan if scaled to suit the context plan. Trying to scale markers/symbols etc. in the Advanced Properties for the viewport doesn't appear to affect them and if we change the scale factor for the marker in the annotation layer of one viewport it affects the markers in all other viewports. Is there a way to individually scale these markers for legibility? We are currently working off VW 2022 SP1.1 - While we are aware that SP2.1 is the latest version, there is a known issue with wall hole components of symbols attached to walls that is yet to be fixed.
  7. Good morning everyone, Not sure if this is possible but I thought someone might have discovered a way to do it... My workflow right now for setting up viewports (usually plans) is to control class appearances through a data visualization preset so it's consistent and easy to apply, and then turning on / off class visibilities in the "Classes" options under the Viewport OIP. On every plan viewport, I turn off all the wall component classes so that the walls default to their class appearance. (ie, all new walls are drawn under the WALL-NEW class which is a white fill with a .35 black line). I learned this trick from, I think, a @Wes Gardner video. This is great for simplifying the drawing and making it easier to read but it's a pain for dimensioning when we are dimensioning from structure and not finished faces. It would be wonderful if I could setup a data visualization that would alter both the appearance of the classes AND also the class visibility in the viewport. I like working on the annotations in full colour / detail and it would be grand if with one selection I could set all the visibilities / visual properties for viewport when I'm done or need to switch between the two. I know I can accomplish this with the eyedropper tool but it makes it hard to keep things consistent throughout multiple projects and I have to remember to keep one viewport always set to the "final look" to pull from. Does anyone know if this is possible? Thanks folks!
  8. Hello, Is there a way to prevent VP's auto updates after having edited an object directly in the VP ? I want to manually update them in order to save me time. I would appreciate your help.
  9. Previously my rendering attempts have been relatively basic; I set up a sheet layer viewport, and then use the settings for the viewport to control how the render looks. But I know there are Renderworks cameras. Previously when I've dabbled with these I've got confused and given up due to lack of time but this morning I decided to brace myself and try and get my head around what they are for. So, it seems they basically give you a greater range of controls over how your renders look ("camera effects" and so on). I have to create a camera and I have to create a viewport, and I have to link them. OK. Got it. Then I want to adjust the settings for that rendering. I've linked a camera to the viewport because that gives me greater control, via the camera settings. When I right-click on my viewport to edit the camera I get an object info pallette titled "Renderworks Camera". So, logically, everything that controls how my rendering looks is in now in here, instead of in the settings for the viewport, right? Wrong! In my camera settings I find a dropdown called "Render Mode". Aha! This is where I change from an OpenGL rendering to a Renderworks one. I choose a Renderworks mode. Nothing happens. Ok. Maybe I have to return to the viewport for it to take effect. I return to the viewport on the sheet layer. Nothing has happened. I try updating the viewport. Nothing. Maybe I thought I'd changed it but actually hadn't. I go back into the settings for the camera. Yes, I have changed the dropdown, and now the view, in this "edit camera" mode, is rendering in a Renderworks mode. Back to the viewport on the sheet layer. Viewport is still rendered in OpenGL. *time passes, some cursing* So I discover that what controls the render mode of the viewport is what's set in the viewport settings, not what's set in the camera settings. But some things in the camera OIP settings don't affect the viewport. For example if I go into "edit camera" and using the camera OIP: - Change to top/plan view, the view in the camera edit mode does change, but does not in the linked viewport, and has not been preserved next time you go into the camera edit mode - Change projection from perspective to orthogonal, view in camera edit mode does not change, does change in the linked viewport, and has changed next time you go into camera edit mode. - Use "activate camera" then "click to aim camera", view in camera edit mode does change, does change in the linked viewport, and has changed next time you go into camera edit mode. In other words the controls in that camera OIP are completely inconsistent in what they do. Some seem to control attributes of the camera object, some seem to control not the camera but what you see in edit mode, and of these, some take immediate effect and some don't Am I alone in finding this horribly confusing? Basic questions 1) Why have settings in the camera OIP that neither affect the camera itself or what you see during that "edit camera" session? 2) Why not just control all this stuff in settings for the viewport itself (fundamentally what's the point of the renderworks cameras at all?)
  10. To add dimensions in sheet layers, we have to enter into an annotation 'layer' of the individual viewport. Making changes involves a lot of clicking with the mouse. I wish, we could just add the dimensions right there in the sheet without ever leaving the 'top layer'. The dimensions would somehow automatically adjust to the scale of the viewport underneath - and would automatically change when the scale of the viewport is changed and move, when the viewport is moved. And why not?
  11. I know this topic has been floating around in historic posts, but, I'm hoping someone can answer my question below unequivocally (feel a bit silly as I've been using VW for years): Within the Advanced Section Properties of the Cut Plane, can I have each object's respective fill be shown, and add a profile line to the cut elements? Seems I can either alter the settings to specify the profile line, or the fill, but not both. Have I missed something very basic here?
  12. Maybe I am alone - but we are not super disciplined about naming Viewports. Even when we do - when you list the 100s of viewports in a list aphetically - it is still incredibly hard to find what you are looking for. I love the new tags and how VW is becoming better about what I call "dumb-smart coordination." It really is great - but we need a better way for us to link viewports to tags. The list should be organized by the SheetNumber that the viewport is currently on, followed by the Drawing Number currently assigned, followed by the name. Also - the name of the viewport should be able to be set as the Drawing Title - so when you change the title. Viewports seem to be currently named by the number and sheet where they are first created - so after things have moved around a bit - it becomes impossible to find it from the list. So much back and forth to see the name of the viewport, back to the detail tag, ect.
  13. I would like to be able to customise the Default Crop Object in the Viewport and have it show up customised right from when opening the Viewport, rather than having to change it manually again and again. Every time I go into a Viewport to add a Crop Object to my Design Layer by the steps below - it shows a thick green outline: Double Click on a Viewport --> Design Layer --> "ADD REFERENCE CROP OBJECT" Now I know I can place it into a CLASS. But still I would need to add the Crop Object every single time to a Class. Which if you have hundreds of Viewports is rather time consuming.
  14. After some thought and discussion I decided to try using referenced viewports to create master apartment floor plans. The units are on one file and the building is on another. It is a bit of work to setup but seems good except for one big problem, the units do not show up in 3D. Does anyone have experience using this system and how do I solve the unit 3D issue.
  15. Hi- Long time 2D drafter using some of my free time to dip my toes in the 3D world. I've modeled a simple wooden desk lamp in Vectorworks and I'm pretty happy with how that went. Now it is time to make the construction drawings and I want to see what the best practice is before I get some bad habits. My lamp is made up of two parts 4X Uprights and 8X Cross Pieces. I'd like to have a sheet for the Upright and a sheet for the Cross Piece. Each piece would need a top, front and right side view. My current solution is to put a copy of each piece on it's own layer and move the viewport crop around as I change the view. Am I missing an easier approach? I'd love to be able to click on the part in the design layer and have a command give me an orthographic projection of it on a sheet layer I can than annotate with dimensions. Any thoughts?
  16. Hi all. This viewport is rendered background=unshaded polygon. Has anyone experienced the unwanted diagonal lines, indicated in green, attched? Seem to be associated with a re-shaped wall....any comments welcome. Rendering in opengl solves the problem. (I used unshaded polygon because it renders two extrudes semi-transparent, the ones showing existing gables of this extended house.) 200511 GA Tech 1.pdf
  17. Hi, how is it possible in a viewport to show only the data visualisation objects in colour and all other objects/layers in black and white? - without this affecting viewports which require all colours visible. Thanks
  18. Hi there, Any thoughts as to why my Windoor ID tags are not showing up correctly in elevation? For context the elevation is created using a section viewport placed onto a design layer that is the same scale as the model plan layers (1:100). Correct classes all appear to be on, and viewport is set to display planar objects. As you can see in the attached image the tag can be seen, but the actual ID number is missing. There is no trouble viewing the IDs in any plans. Thanks in advance.
  19. I am resubmitting this. Now that we have wall styles and door and window styles - we need Viewport Styles. The would work in the same way - where certain attributes are controlled by style and others by instance. Really I want to set up Plan Style, an RCP Style, a Furniture Plan style, etc. Then later when we realize we need to turn on the sprinkler riser class on the plan - we do not have to go to all 30 plans to make that change - we can make the change to the style and all viewports would update automatically. Or if we need to make a class override on all plans to show...something - do that globally to the style.
  20. I might be splitting hairs on this, but I find it constantly annoying. Alright, let's say I create a cropped viewport on a sheet layer, then I go in to the viewport and move the crop, I would really like Vectorworks to be a bit smarter and keep the viewport crop centered on the sheet layer where it was originally and not make me run after the viewport and move the object back to where it was on the sheet layer. Surely this is feasible?
  21. Viewport renderings appear 'see through' , as the attached pdf. This happens when exporting to pdf or publishing to pdf. Background renders are set to OpenGL Renderworks. The walls are set to solid in the class settings. Foreground render is set to sketch. I thought it could be file size all be it the pdf file size is only 10MB, so I have tried to reduce the file size by reducing DPI of sheets to 72 or turning off 3 D people and trees and cars but this has not worked. Any suggestions appreciated. 0458-WesthillPavillion-FeasibilityStudies-OPTION-7-test 2.pdf
  22. Hi, I'd like to know if it's possible to show instances of sections in horizontal section viewports. I've tried but the VW only shows me viewport which are top/plan and not horizontal section viewports. Thanks in advance.
  23. fergus

    Grid Lines

    I find using the VW grid line bubble tool very cumbersome and objects often struggle to snap to the lines as well as if the gridlines were drawn just as lines. It is also very cumbersome to adjust, are their advantages to using it? Is there are quick way of transferring gridlines on plan to elevations or section viewports without drawing planes to transfer them to the viewport and then adding them within the annotation layer?
  24. It would make navigation of viewports much easier if they can be associated with the page that they are located on. An extra column in the navigation browser that gives the sheet name and number would be helpful.
  25. First of all sorry for my rubbish title, could think what to write!! So in VW2017 when editing your viewport crop you could see (in grey) what was outside of your crop, I find this useful. I have noticed however that in VW2018 this doest seem to happen? Is it a feature that just needs to be turned back on? I have (hopefully) attached two images to show what I mean. Thanks in advance.
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