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Found 28 results

  1. Hi all, just a quick helping hand being requested as I've deployed VWA 2018 onto our computers, but my own workstation is the only one upgraded to High Sierra on the Mac. The problem is when I copy a viewport from one sheet to another in the same file, it becomes a PDF! As such, I can no longer edit it as normal. Is this a bug, or did I mess up a setting that I can change back to stop this behavior? Thanks in advance for any guidance!
  2. I'd like an option to copy and paste objects from another file but without importing Classes. The information would come in as an object that behaves like a Viewport, with its own Class visibilities. The difference being that you wouldn't need to create a Workgroup Reference, nor import all the data from a Design Layer when creating a Design Layer Viewport (both of which I find eventually weigh a VW file down). When co-ordinating with engineer's drawings, for instance, I tend to copy and paste just the bits I need rather than creating a WGR and Viewport. The downside is it brings in their Classes. If they have a lot this can impact quite a bit on Class navigation.
  3. First of all sorry for my rubbish title, could think what to write!! So in VW2017 when editing your viewport crop you could see (in grey) what was outside of your crop, I find this useful. I have noticed however that in VW2018 this doest seem to happen? Is it a feature that just needs to be turned back on? I have (hopefully) attached two images to show what I mean. Thanks in advance.
  4. Does anybody have issue with creating a sectional viewport of U shape stair on to sheet? Please see attached image It looks good in 3d perspective or in plan but when a sectional viewport is created is starting to mess up .
  5. I'd like to be able to double-click into a Viewport with Hidden Line rendering and have an option to edit the lines. Including deleting, changing length and changing thickness. I'm happy for these changes to then be obliterated if I update the viewport, but it's meant just as a final touch-up workflow for those little niggly bits that are extremely hard to model out. For instance this request is motivated mostly by those pesky lines that show up where you have a wall meeting another wall parallel to it but that is already L-joined to another perpendicular wall.
  6. I guess I am completely confused now, I have been using viewports uniquely in Sheet Layers but I notice that you can also create viewports in Design Layers. Can someone please explain to me what are the plus and minus of doing it one way vs. the other? Thank you so much
  7. Hi there, Any thoughts as to why my Windoor ID tags are not showing up correctly in elevation? For context the elevation is created using a section viewport placed onto a design layer that is the same scale as the model plan layers (1:100). Correct classes all appear to be on, and viewport is set to display planar objects. As you can see in the attached image the tag can be seen, but the actual ID number is missing. There is no trouble viewing the IDs in any plans. Thanks in advance.
  8. I just started using 2017 and noticed that when I add a viewport to a sheet later, it automatically comes with a label. I have not been able to find a way to delete this label. Would appreciate any solutions as I don't need to label every viewport. Thank you. I"m working on a MacBook Pro
  9. Is it possible to create views with a model cut with clip cubes while having other viewports showing complete models? I have elevations viewports in OpenGL (rendering for clip cubes) and details in 3d that I would like to isolate using the clip cube. If I leave the clip cube option on then both viewports will show clipped views of the model and the detail. Is is possible to avoid this "overall " effect. Thank you
  10. We are using Vectorworks 2016 (Architect) on Mac. One particular file has started deleting viewports from the Sheet layers when we export them. This feels like a glitch. The Navigation pane suggests that the viewports still exist - but they are no longer on the sheet layer than the Navigation pane says that they are on. I've no idea where to even start diagnosing this problem - any assistance greatly appreciated! Sam
  11. What is the easiest way to copy a rendered viewport and turn it into a bitmap. I do not want to re render every time I print so I reset my viewports to wireframe and keep them off to the side in the sheet layer and only update them when I have time. I want to keep the perspective viewports so don't just want to flatten them. Thanks in advance.
  12. Hi I'm trying to show 4 viewports from inside a room i've modeled. I remember seeing in vectorworks there is a tool i can use that has 4arrows(Up , Down, Left, Right) and i place it in the room and it will generate the 4 viewports automatically. The only issue is I dont know what it's called and i cant find it in the tool sets. I'm hoping i didn't dream this up and one of you know what i'm talking about. Thanx
  13. Hi there, Does anyone know the export settings (I'm on 2015 designer) to export a DWG with both 2D & 3D elements? I have 5 viewports to 3d objects & they dont seem to be exporting , only the annotations. I would like to keep the format of the sheet, with all the annotations etc. Thanks, Liz
  14. Hey, I am setting up quite a few working drawings in sheets. I have all of my comments I need already drawn up in 3D. When I go to change the view in the viewport from plan to left, right etc - the object I am trying to capture disappears off into the distance somewhere meaning I have to edit the crop on my viewport. Sometimes its moved so far I can't even see it. This is time consuming & frustrating - anyone have any ideas as to how I speed this work flow up? Thanks all Liz
  15. I am looking for the best way to set up views of elevation drawings in my orthographic model views; front, rear, etc. These are drawings from a designer with different; CAD, workflows. I hoped I might do them as viewport references in a vertical working plane so that when he makes an update change in elevation in 2D, I can then compare to with the model, and ensure its coordination. Thanks!
  16. Hi there. I'm having a persistent issue with my viewports in sheet layers I have set up. The files are set up as follows; DESIGN FILE: SECTIONS PLOT FILE: SECTIONS The design file contains the drawn information and the plot file contains the sheet layer (plot sheet) with the design file referenced into it. I will set up my plot file correctly with my viewports referencing the relevant layers and it will appear to work for some time. After coming back to the file after a couple of day, the referenced information will of appeared to move miles out of location, meaning I need to either redefine my crop extents and drag the information back onto the sheet or simply redo the viewports from scratch. The design file isn't moving location. This can happen again and again, despite however many times I set up the viewports and don't alter the design file. Does anyone have any idea what may be causing this to happen? I've only noticed it since updating to vectorworks 2017 and converting my drawing files to 2017. I have the 2 service packs installed as well. Any help would be much appreciated. Regards. Sam
  17. Some of my line markers are not displaying when shown via a viewport in a sheet layer. They display perfectly in the design layer, but disappear, or are turned white?, in the viewport in the dismay layer. What should I do? peterfrc
  18. Previously my rendering attempts have been relatively basic; I set up a sheet layer viewport, and then use the settings for the viewport to control how the render looks. But I know there are Renderworks cameras. Previously when I've dabbled with these I've got confused and given up due to lack of time but this morning I decided to brace myself and try and get my head around what they are for. So, it seems they basically give you a greater range of controls over how your renders look ("camera effects" and so on). I have to create a camera and I have to create a viewport, and I have to link them. OK. Got it. Then I want to adjust the settings for that rendering. I've linked a camera to the viewport because that gives me greater control, via the camera settings. When I right-click on my viewport to edit the camera I get an object info pallette titled "Renderworks Camera". So, logically, everything that controls how my rendering looks is in now in here, instead of in the settings for the viewport, right? Wrong! In my camera settings I find a dropdown called "Render Mode". Aha! This is where I change from an OpenGL rendering to a Renderworks one. I choose a Renderworks mode. Nothing happens. Ok. Maybe I have to return to the viewport for it to take effect. I return to the viewport on the sheet layer. Nothing has happened. I try updating the viewport. Nothing. Maybe I thought I'd changed it but actually hadn't. I go back into the settings for the camera. Yes, I have changed the dropdown, and now the view, in this "edit camera" mode, is rendering in a Renderworks mode. Back to the viewport on the sheet layer. Viewport is still rendered in OpenGL. *time passes, some cursing* So I discover that what controls the render mode of the viewport is what's set in the viewport settings, not what's set in the camera settings. But some things in the camera OIP settings don't affect the viewport. For example if I go into "edit camera" and using the camera OIP: - Change to top/plan view, the view in the camera edit mode does change, but does not in the linked viewport, and has not been preserved next time you go into the camera edit mode - Change projection from perspective to orthogonal, view in camera edit mode does not change, does change in the linked viewport, and has changed next time you go into camera edit mode. - Use "activate camera" then "click to aim camera", view in camera edit mode does change, does change in the linked viewport, and has changed next time you go into camera edit mode. In other words the controls in that camera OIP are completely inconsistent in what they do. Some seem to control attributes of the camera object, some seem to control not the camera but what you see in edit mode, and of these, some take immediate effect and some don't Am I alone in finding this horribly confusing? Basic questions 1) Why have settings in the camera OIP that neither affect the camera itself or what you see during that "edit camera" session? 2) Why not just control all this stuff in settings for the viewport itself (fundamentally what's the point of the renderworks cameras at all?)
  19. Is there a way to use a referenced drawing in black & white only? I want to bring in the architect's backgrounds into my drawings as a reference, then annotate viewports with my own information (position of light fixtures etc.). To make my own drawings clearer, I want to set the architectural drawings to black and white only, then annotate them with my information (position and shape of light fixtures & circuit references) in a colour, so that this information stands out on screen (but still gives me the option to print everything in black & white) However, if I set a viewport to black and white (in the Advanced settings), then all annotations are automatically black and white, too. If I go back to the referenced drawing, and set the document preferences to black & white, then this seems to affect the on-screen display of that file only, as when I then reference or update the drawing into my file, all of the class/layer colour information faithfully returns & I am back to where I started. This is maddening me; surely there must be a simple way to display the referenced drawing in black and white, without manually editing the architect's file to set all layers & classes to black and white & I am just missing it?
  20. Hello, I was wondering whether anybody else has been having issues with design layer/reference viewports after converting 2016 to 2017. We have a set of drawings where the crop is not working. As we zoom in we can see the other objects outside of the crop. (see screen grab) This happens whether we are using the existing crop or a new crop. I have tried using different classes etc.. but this doesn't seem to help. If you have any ideas it would be gratefully appreciated. Many Thanks James
  21. Hi -- I am referencing Part "P" into Assembly "A" I have classes / layers in "P" that I want to hide / show in different viewports in "A". How do I go about this ? When I go to the "Layers" or "Classes" visabilites in the Viewport dialogue box - I don't see the referenced layers / classes. Only the local ones. I don't want to control from the referenced viewport object of "P" - as I don't want it to be for ALL viewports in "A". Hope this makes sense Thanks!
  22. I can't get my camermatch to work. It's always way off no matter how I put my reference lines. I've tried multiple reference marks and lots of different placements of the reference lines and I can't get it anywhere close. Is it just me or is something strange going on? CMA_Cameramatch.vwx
  23. Looking for the best way of drawing the above. Using 'interior elevation viewports' I tend to draw the lines in annotation which is fine, but must be an easier way. Have used 'extrude along path' previously for decorative profiles which works well but is fiddly around doors. Is there away of utilizing wall tool for these profiles?
  24. ADDED: Scroll down to see a video of this issue in action I have a number of booms in my plot. These are shown on my lighting plot layer with viewports created by the Create Plot and Model Views tool. I have the definition and model layers for all of the booms hidden. This setup correctly shows the boom in plan view with instrument symbols. When I pan around the document however (holding down [Space] and dragging with the mouse), the viewports boom viewports all suddenly show the 3D model of their respective booms, including the full width of the pipe and the 3D mesh for the instrument model. If I change the visibility of any non-active layer, the viewports pop back to the (correct) plan view, even if the layer whose visibility I changed has nothing to do with booms (such as my softgoods layer). Toggling the active layer's visibility does not fix the rendering. I assume that this is a bug of some form? If not, what am I doing to cause this behaviour? Edit: I can cause a similar behaviour as well: If I edit the definition layer for one of the booms, then hit the Previous View button to go back, all my default layers get shown (such as lighting, softgoods, venue, notes), however only the selected layer (lighting) is shown on screen. If I toggle the visibility of any other layer, all of the missing layers snap back into being shown.
  25. As a scenic designer, rarely do I have walls parallel or at 90 to the proscenium. So what is the best way to create a plate of elevations (front, section and plan views?) When creating a section I know I can do it from the top/plan view. Is there a way to rotate the view of the viewport other than entering degrees in the dialogue box? I tried set working plane, but that didn't work. But many times I might have walls at "random" angles - (52.36 or whatever). Seems like there must be a better way? Seems like this should be a basic function of VW - creating viewports from a 3D model, but this seems not to be addressed very well. thanks.,