Search the Community
Showing results for tags 'textsize'.
Found 2 results
Hi Screens have better and better resolution, eyes getting older and older... Higher resolution means text in message-bar and pallet etc. getting smaller. The result is that it is harder and harder to read text in the message bar or info-palette etc... Everything else is easily to customize, but there is no where to set size of text and icons. This should be a very easy task to fix? This is also a problem when we have video-conferences meetings, with often large wall-hung screens far away, something that has taken over the old style face-to face meetings almost completely. So, a BIG wish from here: customize able text size in pallet, message-bar etc. Please!
Hey All, So, I don't know if anyone has done a lot of drawing of text through python, but I think I've either found a bug or am completely misunderstanding how to vs.TextSize works. I realize that text size changes relative to Layer Scale. In my script have defined a scale factor to take this into account. The problem that I seem to be running into, is that when the drawing is set to Millimeters for units, the smallest that I get the vs.TextSize function to draw is 1. When I set the font size to less than 1, the text doesn't draw at all. Now if I just drop a text object into the drawing, I can seemingly set the Font Size down to at least 0.01 Point via the OIP pulldown. I may be wrong, but it appears as if the vs.TextSize function, even though it says it accepts non-integer values, appears as if it is applying a rounding function to the input before passing it to the actual drawing routine within VW. Has anyone encountered this before or am I just overlooking something that is completely obvious? Cheers, -gonda