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Showing results for tags 'snapping'.
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When I work with subdivisions, nurbs or meshes, I have to turn off snapping temporarily in order to move vertices by a tiny amount. If I don't, the vertex will snap to its own original position and prevent the move. Yes, I can move it a lot, but I cannot move it a little. I wish, there was an option – under the 'Snap to Object' tool preferences – to prevent points, vertices, subdivision controls etc. from snapping to themselves. Does that make sense?
James Russell posted a question in TroubleshootingHi All, I'm going a little crazy and need someone to do this bug test for me, two parts; Part One Make a truss. Convert to lighting position. Using Instrument Insertion place a few lamps onto the truss. Raise Truss lighting position to 6000mm in Z. Ensure lights stay on truss from front view. Part Two Make a Truss. Convert to lighting position. Raise Truss lighting position to 6000mm in Z. Using Instrument Insertion place a few lamps onto the truss. Ensure lights are hung on truss (mine aren't!) *Optional extra - try to hang more lights on lighting positions, default insertion is 0mm. Just let me know if your experience is the same. Especially @JimWdo you get this? Hope you're all well. J
One of my longest standing wishlist items that I am only now posting to the forum has to deal with snapping tangents from an object to a curved/arced object. Be it a circle, arc, arc-polyline, the tangent snap point does not work when drawing an arc or polyline to that feature. To better illustrate the problem I put together a short screenshot video. I have also linked another thread because of it's relevance to the situation