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Found 26 results

  1. A great addition to VW would be a universal profile tool that could be applied to multiple plug-ins and modeling objects. I'm imagine a new category in the resource browser that stores simple polygonal profile shapes (as profile symbols). Many plug-ins could then be improved to include an "add profile" function or "add edge profile", depending on the context. Some likely candidates for this feature... roof (at eave or rake) - at edge framing member - at end condition (i.e.- decorative rafter tails!) extrusions (already uses profile but now profile would be a resource) slab (at edge or boundary) wall recesses and projections window/door sill and trim etc... Matt
  2. Working on building a worksheet where clients and users will see the composition of the slab styles that will be used in Hardscapes. I've managed to create in the attached just such a thing but have run into a little difficulty. When using a function to get the thickness of a component it is adding all of the components regardless of which slab they are a part. The attached file has our slabs and the worksheet with the cells in question. My vulnerability is Worksheets and I'm learning more every day but I really could use some help on this one. Your time and effort is greatly appreciated! Have a great weekend! Slab Styles.vwx
  3. So I have a slab and I want to have different class textures or textures on it. What do I do to make that happen?
  4. Hi all! I'm having an issue where not all geometry is being represented in a section viewport with the same line type and weight. I've attached a screenshot. I have four slabs represented in each of these viewports — two concrete slabs on different stories, a floated floor, and an interior ceiling. The lower concrete slab and the ceiling are representing with an open-end whereas the floated floor and the upper slab are "closed" and have a border around them. The two concrete slabs are the same slab style and in the same class but appear with different styles. I can't for the life of me figure out where this is modifiable from. Any help is appreciated!
  5. fabrica

    Slab Issues

    any one have this issue??: I have a slab with about 7 components; I draw a standard rectangle and create a slab , no problems, I then add another rectangle (overlapping) and select both and add surface, all works , original slab is extended. If however I try to add another area with the same add surface workflow, it will not join onto the slab, unless its a new edge of the original slab. note - it seems to work fine if the rectangle overlaps the original slab but will not extend an already extended piece... ie. the orange bit won't add onto the white slab bit slab.vwx
  6. Hey Guys, I'm having issues with my section viewport where a line from the a slab object is showing through a wall. In the attached images, I've circled the three instances where a line appears where it should not. I have tried moving the slab far beyond the wall, but the line still displays. The line disappears when I delete the slab object and update the viewport. The strange thing is, when I pull the clip cube away from the building for an elevation, the lines disappear. Let me know what you guys think the issue is. Thanks, Raymond
  7. Hi, "This is a repost from ealier. I didnt get any answers, so i thought to try again" I have this floor made of following layers, Sand, concrete and tiles. The two first layers is just flat and wall to wall. But the tile layer has to have a virtical edge. In my test file, did I use the slab tool with the three layers, and afterwards did I make a 3D object, added that to the slab and so on. My problem is, that the top layer (tile layer) dosent follow the wall anymore. So is there a way to make the little edge, and still keep the auto-bound to the the wall? I do also need to have a drain in the floor (like in the file) I have attached a file, with my example. Test.vwx
  8. I have created a slab style that has the flooring, floor joist, ceiling battens and ceiling. It works great apart from the edge texture can't be set. As per the image below is it possible to create an additional component that can be classed the same as external walls and that sits in the same Z height as two of the other components.
  9. Does anyone know how to get an area output for slabs in a 'slab data' worksheet?
  10. I’m not sure how most people generate 3D object, but in our office we turn 2D polygons, rectangles etc. in hardscapes, then in the Object Info, under 'Draw 3D’ Go: 3D type > Slab. Then from there you can edit slab thickness, elevation etc. In VW 2016 you were able to set negative thicknesses to the slab. For instance: say you have a step at a height of -600 elevation then you set the step thickness at -150. You know the top of the step is at a height of -600 below 0 and then another -150 down to the next step, starting the next step at an elevation of -750. In 2017 it seems you can’t set a slab thickness of less than 0 anymore. Meaning, if I use the same example, if I have a step with an elevation of -600 (this you can do in 2017) and enter a thickness, I have to enter 150 to get the same effect however the elevation of the step will be -450 now. The next step after this one will then need to be -750 at 150 thickness to give it a height of -600. Doing this for all 3D Hardscape-Slab objects in a drawing becomes incredibly confusing and makes us question our accuracy at every change therefor slowing production down to a grind... Could we have this changed back to the way it was? Cheers, Dan
  11. It seems that when you "enter" a slab object it does not show the context objects like when you enter other similar object types. Not sure if this is a bug or something not implemented or I am doing something wrong. I often have to modify the underlying geometry and snap to surrounding objects.
  12. I have a long narrow roof that I would like to create a centre valley with multiple drains and saddles in between each drain. I can link the first two drains together and create a saddle but when I try to link the second two it gives me an error about 160 degree angle (see attached). Is there a way to do this?
  13. The more I build BIMish models in Vectorworks the more I find I'm having to recreate slab styles as roof styles and vis versa (sloping ceiling, ramps in slabs,...).Either of those as a wall style is also useful for generating details and the wall tool being the best for laying out lines of shell detail. The problem being I end up with two even three resources to then describe what is effectively intended to be the same system. It would be good if the three separate shell styles could cross-over between all the shell tools.
  14. I was an intermediate user of VW2002 years go, now trying to get back into the program. I don't understand what's happening in my Top/Plan view: I drew a slabless floor plan. Everything was fine in 2D and 3D. Then I added a slab bounded to the outside wall edges. Everything including the slab, is correct in 3D, but doors & windows, shapes etc., disappear in the Top/Plan view. Remove the slab and they reappear. It's as if the slab is sitting on top, but it's not. I'm sure it's something simple that I'm being thick about or have forgotten, but so far I have not found the resolution. Any help is greatly appreciated! Thanks!
  15. Hi i have difficulties to handle walls and slabs with several components. I can not manage to define the edge Offset of my slab components to fit the e.g. outer face of inner wall or the next layer of the slab to match the inner face of the inner wall. what am I missing?
  16. Something to ponder for the weekend. Slab components work on the assumption that they are there until told otherwise by a modifier. This is useful (e.g. set-downs for bathrooms and edge details for waterproofing) but to me misses an important part of how slabs are thought about. Most the time we have parts of the slab that work in the opposite ways. So things like band beams, edge thickening have a vertical zone in the slab but are generally empty and defined by what is there not what is not there. We can do this now but generally leads to complex modifiers that hard to edit especially seeing we can't split them and basically need to delete and start again for even minor changes. Could we have an option that treats Slab components as empty until a modifier adds to them?
  17. I know it's possible to create a slab from walls, but is it possible to do the opposite, create walls from a slab or 2d polygon?
  18. Hi, I think this is a bug. A Section Viewport cutting through a Curved Wall and a Slab (with a curved part) does not display the section properly. There is a gap between the Slab and the Curved Wall. I attach three images. One of the the model, the top/plan view, and another one of the Section Viewport.
  19. Hi, I think there is a bug when making a Section Viewport through a Slab with has been subtracted by an extrude and then viewing the section with Create Structural and Non Structural Groups toggled on. Vectorworks doesn't recognize it's a subtracted slab and it separates it from the rest of the slabs surrounding it. I attach a screenshot of the model and a screenshot of two section viewports.
  20. I have set up a slab style as shown in the below image. As you can see in the offsets have set the lower 3 to have a -200 offset so that I can draw conc blocks around perimeter. The style has worked fine for most applications. Have a growing need to the -200 offset to 3/4 sides with no offset to 1/4 side (Basically where the slab is adjacent an existing structure). Is there a trick to get the object to show offsets to selected sides only or is this a case of having to use a work around. Thank in advance.
  21. Rishie

    Detailing

    Hi guys I have been inspired of the Vectorworks slab components but i have few doubts regarding that let me list my queries I attached image of my project 1)How to connect the components for my wall and slab? 2)What is datum in slab and its top and bottom component? 3)When i am exporting my project as image file although i am using high resolution and quality to very high, the line weight and the pattern which i used is not visible. Below i attached two image the first one is the exported image and the next is screenshot there is lot of difference between both
  22. I see that my former 2016 Multi Component Slabs do change after 2017 conversion. Mainly the "Outer Face of Core" Setting was lost and gets ignored, no matter what I set there. Now I have holes in Sections or Clip Cubes. Can't repair that. I recently realized that I can not only bound Walls to outer Slab Boundary but also additional to closed Interior Wall Areas. That Worked Well in 2016. (For Example I have my square Roof Slab + bound all Walls around Roof Openings) So my Question is, was that Multiple Boundary by Walls, including interior Walls, that worked for me ever intended to be used that way ? Or did I exceed that Tool and caused potential problems anyway ? Is this just a Bug but and beside a recommended Workflow with the new Tool ?
  23. Is this meant to also work with multiple component slabs ? Like my lowered seating. Currently I use 2 Slabs with 2 components (Concrete + Insulation) plus a (strange height levels) Wall to fill the missing upstand and vertical part of the Insulation. (Pity I can't see the Slabs's Cut Faces in Clip Cube OpenGL)
  24. While editing slab objects with 2D modifiers such as "add/subtract surface" tools the vertex points seem to disappear or don't appear in the first place for the part that was added on later or subtracted. Is this normal or is it a bug? See attachment below, the part I added later doesn't have vertex points... if it is normally acting like this I think it should be added on to our wishlist... Thank you.
  25. I wish Slabs having the same features as Walls. So that you can insert a Window (rotated according to Slab) as Skylights. Or use Symbols Cut Volume Option, for example, to pack a Stair into a Symbol with Cut Geometry to create automatic Stair recesses. (Better without the need of Symbols, to keep parametric Story Level assignments for Stair)

 

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