Search the Community
Showing results for tags 'site plans'.
Found 2 results
Hi, at our office we are using civil to make grading plans today. Although our plan was to start using VW landmark to do this. When we have been trialing this there are quite a few tools that we miss in VW which are our most important when we are putting out elevations and grades on our plans. For example in Civil, we can draw a line which at every vertex has an elevation. Every vertex we then can set a new height to, and the line and site will change. Further we can pick a group of these vertex and give them a slope, for example a "constant grade" along this line. See screen shot below to understand how it looks like in Civil. Another great tool is to be able to hover the cursor over an area and it then show us the elevation in one point immediately, as well as hover over a sloping area and it will tell you towards where and how much it slopes. Next thing id like to see in VW is to be able to have an area (such as a pad/hardscape/or just 3D lines) that in every corner can have different elevation values which you can edit. I understand that this is not desirable on floors in a building, but when planning landscapes the ground is hardly ever completely flat. I'd like to see a greater flexibility here. I've seen that aligned hardscapes has this modify surface tool, but for now it is not good enough. For example this is too hard to use because first you need to go inside the object to edit, secondly when putting out grades or stakes on it, the elevation resets to + 00.00 because then the object you are modifying is the 0. This is very annoying and difficult to understand unfortunately. Would it be possible to integrate these tools into vectorworks? Why haven't you already? Thanks alot! Elin
Something I have been researching for a while and cannot find the answer is the creation of complex and easily created hardscapes, with the opportunity to have different elevations at each vertex. Much in the same way as you create a 3D polygon. One workflow might be: Create 3d polygon with different elevations at different vertexes > Create objects from shapes > Hardscapes Or Use stake tools to modify hardscapes in the same way they do a site model. This would improve the BIM workflow for Landmark immeasurably and move us on from simplistic modelling of external surfaces, to correct modelling which aligns with topographic information outside of our site and not under our control. Yes this can be created with site models but they cannot be utilised in the same way hardscapes can. Alternatively, If I have missed a trick here, please guide me in the right direction. Many Thanks,