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Found 5 results

  1. I posted this within the site design forum but perhaps it is better suited here. Hello everyone I started having an interesting challenge on Friday with a small site model and a curved retaining wall site modifier that was inserted. I've never experienced this issue and hope others might see an easy fix. To clarify: I have a small site model (under 1/2 acre) that was created using survey 3d polygons. All the polygons have low numbers of vertices so the model itself seems stable and easy to move around. In this design we are placing a new retaining wall that curves across the rear landscape. The file is not huge 120+ mb It appears that when one creates a retaining wall site modifier in a curved shape that the results can cause severe slow downs and crashes in this file. If you take a look at the second image I attached you'll see countless lines coming from the site model and running behind the retaining wall, this is where I think the issue is If I delete the retaining wall site modifier the file behaves itself, when it's present I have to wait several minutes for the site model to update and for the open GL to render. Even then the open GL looks poor regardless of settings. This has never happened to me on my current computer. When I change the retaining wall shape and reduce the curves, add a new retaining wall site modifier makes for a more stable file. I can conclude that these curves are causing some issues with the site model and making the file un-workable even with a robust computer. Has anyone noticed this limitation before? It's not great for us as we often work with organic shapes. I've attached the file having removed everything but the site model, the wall, retaining wall site modifier and a small pad in front. No modifier conflicts are reported. I would love to hear peoples comments on this. Thanks for any thoughts you might have. Site model.vwx
  2. Ok so I have finally wrapped my head around site modeling and it's super exciting to figure all this stuff out! One question I have is regarding the concept that site modifiers can't intersect or even touch each other. For instance. I have a set of stairs that lands on a walkway. It's all well and good when I put the pad site modifier under the set of stairs but when it comes to rendering there is always going to be part of the site model (terrain) that is in between the walkway pad and the set of stairs. My question is how do I get that to level out so it appears that the stairs are landing directly on the elevations of the walkway pad and there isn't a contour or elevation from the site model slipping in between? Thank you!
  3. Something I have been researching for a while and cannot find the answer is the creation of complex and easily created hardscapes, with the opportunity to have different elevations at each vertex. Much in the same way as you create a 3D polygon. One workflow might be: Create 3d polygon with different elevations at different vertexes > Create objects from shapes > Hardscapes Or Use stake tools to modify hardscapes in the same way they do a site model. This would improve the BIM workflow for Landmark immeasurably and move us on from simplistic modelling of external surfaces, to correct modelling which aligns with topographic information outside of our site and not under our control. Yes this can be created with site models but they cannot be utilised in the same way hardscapes can. Alternatively, If I have missed a trick here, please guide me in the right direction. Many Thanks,
  4. Hi there, I am trying to work out the best way to accurately model a driveway with falls in multiple directions. The driveway isn't rectangular. I have attached a screenshot to indicate what I mean. What would be the best method to approach modelling this accurately with the correct falls and gradients? Thanks! 20170428161553318.pdf
  5. Does any have advice for producing an all singing dancing DTM for the attached site plan? It's slopes about 9 m in elevation across the site. I've used DTMs on occasion but nothing substantial. This is the first DTM that I've done which is reasonably large and complex and which we will rely on heavily for documentation. 1. I started by laying out roads using the Roadway tool but I soon ran into the limitations of this tool. Unless roads intersect nicely at rights angles etc it seems pretty useless. Is there a more flexible way? Model my own modifiers and roads? 2. I've also found in the past that it's easier to use the 3D Polygon tool to form site modifiers—placing them on the modifier Class—than it is to use the Site Modifiers tool. I find it easier to create the shapes I need. However there doesn't seem to be any way to use 3D Polygons and also produce a retaining edge. Am I missing something? 3. How best to group modifiers? Should I create large pads forming the mains steps in the site (which will include building sites, gardens, roads, etc.) or should I start off straight away modelling the roads and separate pads for gardens, building sites etc.?

 

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