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Showing results for tags 'site modifiers'.
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Something I have been researching for a while and cannot find the answer is the creation of complex and easily created hardscapes, with the opportunity to have different elevations at each vertex. Much in the same way as you create a 3D polygon. One workflow might be: Create 3d polygon with different elevations at different vertexes > Create objects from shapes > Hardscapes Or Use stake tools to modify hardscapes in the same way they do a site model. This would improve the BIM workflow for Landmark immeasurably and move us on from simplistic modelling of external surfaces, to correct modelling which aligns with topographic information outside of our site and not under our control. Yes this can be created with site models but they cannot be utilised in the same way hardscapes can. Alternatively, If I have missed a trick here, please guide me in the right direction. Many Thanks,
Hi there, I am trying to work out the best way to accurately model a driveway with falls in multiple directions. The driveway isn't rectangular. I have attached a screenshot to indicate what I mean. What would be the best method to approach modelling this accurately with the correct falls and gradients? Thanks! 20170428161553318.pdf
Does any have advice for producing an all singing dancing DTM for the attached site plan? It's slopes about 9 m in elevation across the site. I've used DTMs on occasion but nothing substantial. This is the first DTM that I've done which is reasonably large and complex and which we will rely on heavily for documentation. 1. I started by laying out roads using the Roadway tool but I soon ran into the limitations of this tool. Unless roads intersect nicely at rights angles etc it seems pretty useless. Is there a more flexible way? Model my own modifiers and roads? 2. I've also found in the past that it's easier to use the 3D Polygon tool to form site modifiers—placing them on the modifier Class—than it is to use the Site Modifiers tool. I find it easier to create the shapes I need. However there doesn't seem to be any way to use 3D Polygons and also produce a retaining edge. Am I missing something? 3. How best to group modifiers? Should I create large pads forming the mains steps in the site (which will include building sites, gardens, roads, etc.) or should I start off straight away modelling the roads and separate pads for gardens, building sites etc.?