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Found 63 results

  1. I know it is a long-standing wishlist item, but I thought I would submit a new request to improve the poor texture mapping in Vw, partially due to lacking support for UV Texure Mapping. A perfect example of the result of this missing functionality is demonstrated by the way that a Subdivision object has to be converted to a Generic Solid before it can be properly textured with an image-based texture. Of course, you lose all Subdivison functionality once you convert it to a Generic Solid. A select list of objects that are currently hamstrung by the lack of UV mapping, I'm sure there are others: Subdivison Objects [slightly improved in 2017 for small-scale image texture materials] Cabinet PIO Door PIO 3D plants with textures can't be scaled Framing Objects Meshes NURBS Surfaces I was doing some further reading on mapping techniques for Pixar's OpenSubdiv (basis of Vw's Subdivison objects), and I came across Disney's Ptex open-source API as an easier mapping alternative to UV mapping. Links to related threads regarding texturing limitations & UV mapping: Subdivision Objects Different colors on different surfaces of objects Textures that scale automatically- Image Props do, 3D models don't, why? Free XFrog Plants Too Big Textures with grains UV Mapping for Coolux Venue Site Texture Mapping on Stretched NURBS Surfaces Render Issues Model UVW Mapping Question Edge-banding Tool Tip For Texture Mapping on Non-rectangular Object Please Make Cabinets So That They Take Wood Textures Properly
  2. Dear VW lovers, a hideous task I am facing over and over again in customising lights in the Visualization Lights Edit Mode ... Ok, so ... Viewport/VP activated, Visualization Lights Window shows the lights active within the VP, chose a light --> Go Edit, and here it comes ... ... the smallest of pop up windows of Properties shows up ... which I have to re-size/enlarge every single time I am in the Edit mode, in order to see all of the light feature settings below ... over and over again ... see images attached Can this Properties Window somewhat be frozen to be a size I want it to be? Help Help Help please !!!
  3. Happy Monday to all VW & Renderworks lovers, the Obj Info Palette currently displays if a camera is connected to a Viewport. In addition, it would be great and very useful to have the camera settings visible and edit-able here as well, without having to open and access the camera itself inside the viewport. Meaning --> at the moment I have to double click onto the viewport, open the Edit Viewport window under Camera, and only then can see and edit the camera setting for Camera Effects --> Bloom, Shutter Speed, ... Unless I am missing that this is already at hand somewhere else? Cheers, Grethe
  4. Dear VW lovers, a little bit of shameless self-promotion going on here 😂 but I thought I'd share some really nifty rendering results which I have been working on for a veeeeery loooong time 😴 😫 I work with VW Architect, not VW Spotlight. So when looking at the results, you can tell how I brought my VW version to the very brink, including my poor graphics card and CPU or whatever works in the background rendering away ... 😱 My main aim was to figure out the best Renderworks Style settings for backlighting, glowing graphics, LED, neon, shiny, glitter, metal, and reflective textures, fog lighting, lighting, even multi-coloured lighting beams, and the combination of many of the above in one single scene. Now honestly I could not have done it without this forum and the help of the always patient and very resourceful support of @Jim Wilson and @Luis M Ruiz who were outstanding in their knowledge, 1:1 correspondence, video tutorials and even providing template files. So hats off and my biggest gratitude to you both 😘 !!! RW Styles - Event Venues - 2018.pdf
  5. Johan de Groot • LYVR

    Artlantis Twinmotion

    I am an enthousiast user of Artlantis for some years. Should I still upgrade to version 7 or stick with Renderworks? Or maybe buy Twinmotion?
  6. Johan de Groot • LYVR

    still using Artlantis; update?

    I am an enthousiast user of Artlantis for some years. Should I still upgrade to version 7 or stick with Renderworks? Or maybe buy Twinmotion?
  7. Grethe Connerth

    Viewports Disintegrate

    A problem with my viewports occurs more and more often, which is that at some point all viewports on all sheet layers in various of my project VW files disintegrate. All viewports had already been previously rendered. This results in all viewports now showing up in Wireframe = none-rendered, whilst still keeping their settings. How st this even possible?
  8. Is anyone else regularly having trouble getting Surface Hatches to align with the Renderworks Textures they're assigned to, in spite of them aligning perfectly within the definition? I'm getting all sorts of different results based on the object type (parametric, e.g. walls, generic solids, extrusions, etc.) and the Map Type (Plane, Auto-Align Plane, etc.). Only rarely do the geometries coincide as expected when switching between, say OpenGL and Hidden Line render modes. See the attached example with an extrusion – here the pattern jumps horizontally for me when switching between the render modes. This is really frustrating our efforts to go fully 3D and get both our 3D and 2D views from the same model, as one uses OpenGL or Renderworks, and the other Hidden Line... Cheers, Markus surface hatch alignment.vwx
  9. Dear VW lovers, when rendering a Viewport and searching for the best outcome and in a time saving manner at the same time, I do Test Renders of various Viewports along side of each other and monitor the time they take to render apart from the result of the quality. Rendering a Viewport can take some time, so either I work on something else - once the VW program allows it - or I walk away. Either way - once the Viewport is not 'active' the slider on the bottom right hand side of the program won't show the time it took to render. And it cannot be retrieved. At east I haven't seen it. At times it doesn't show the render time at all when the 'Auto-Backup' pops in between. Q&A Is there a Setting or some way I can go back to a Viewport and see how long it took to render? Any insights are appreciated. Cheers, Grethe
  10. Grethe Connerth

    Viewport Out of Date

    Dear VW lovers! Q&A Is there a way to avoid for a Viewport to become 'Out of Date' when simply going to an associated Design Layer of the Viewport? Example I go to a Design Layer - either by: A) Double Click on a VP --> Edit Viewport --> Design Layer or B) via the Navigation Palette I don't change anything on the Design Layer. I only activate everything and copy it. This in order e.g. to copy paste it to a new and unrelated Design Layer to try out some things. By that time ALL VIEWPORTS associated with the Design Layer are out of Date. If I go direct and simply --> 'Duplicate the Design Layer' then of course all associated VPS are also Out of Date because they attach themselves automatically to DL duplicates. Soooo frustrating and time-consuming to re-render everything .... Is there a 'Work-Around" to this or am I the only one experiencing this? Cheers, Grethe
  11. Dear VW lovers, would anyone know if it is possible to export Renderworks Style Settings into a worksheet or excel spread sheet? I have multiple Renderworks Styles and currently I am creating screenshots and copy paste them into a file for comparison. This is a huge effort and I would love to have a faster and more convenient work around for this. Any input is much appreciated. Cheers, Grethe
  12. Dear VW Lovers, I am creating a Viewport with Hidden Line RW Style. Unfortunately the process of rendering is not possible, meaning it not only renders indefinitely but also the VW program becomes none responsive. This probably due to a lot of detail in the drawing. As a result I have to 'Force Quit' the program and start again. After many times of trying I am now working around the issue like this: Viewport on-top of Viewport - splitting the drawing into multiple Viewports with different Design Layers visible - thereafter I overlay one Viewport on-top of the other --> Problem Any objects in a Viewport are not filled. --> Which results that you can see through all the objects on any VP. I would like to be able to create a VP that 'closes' the objects and nit the whole VP. Like when you give an object a fill through the Attributes. Only when I give the VP a fill through the Attributes palette the whole VP becomes filled and not only the objects. I have attached a screenshot of the individual Viewports and the one on the right hand side bottom holds the sandwiched Viewports. Here it shows that all objects have no fill. I would be grateful for any input and work around. Cheers, Grethe
  13. Bas Vellekoop

    Final renders

    Hi all! Working on a small interior project and for the first time only worked with Renderworks. Would like to share the results so far
  14. steffen aarfing

    RW options disappear

    working on a specific file in VW2018 sp1, when I go to render a viewport, all RW options disappears. The Render option in the viewport menu changes to wireframe and all RW options in the main view menu goes grey. The problem persists, when quitting and opening a new file afterwards. Seems that after some reboots of VW I get a new start w. all RW options, then, opening my current job , the problem immediately reoccurs. Workaround, anyone? st
  15. Hello everyone, I have a rendering problem with Renderworks. I created a cyclorama with the Soft Goods tool and created a special texture for it, to allow it to be lit from the back. The texture settings are : Color : White 100% Reflectivity : None Transparency : Plain 99% Bump : None Cast and receive shadows Override Indirect Lighting, Emit Light and Receive Light checked. With these settings it works well with OpenGL, but with all the RenderWorks (I tried Fast, Final and Custom with different settings) modes the scrim is just black. And I can't only use OpenGL as I want to use more than 8 lighting instruments in my renderings. Anyone ?
  16. I was an early adopter of Vision but have not used it for some time. Can anyone tell me what one can and cannot do when rendering an image in Vision now that VW and Vision are integrated? I don't recall what the feature is called, but you can export an image file with better quality images than what you would have with standard "operational" OPEN GL meaning the rendering you see when working in real time. Here is what I suppose I would really like to know: - Can I export from VW into Vision using all of my existing VW textures? - When exporting still images at higher quality, do those textures appear the way they would in final quality Rendtrworks? (i.e. reflections, bumps, transparencies) I am assuming not as I do not believe that was ever the case before, but perhaps there have been some changes with the integration?
  17. the.dreamer

    Gobo projection issue

    Hello everyone, I have a strange behaviour on VectorWorks Spotlight 2018 SP2 on macOS. If I apply a gobo (R71005) to an ADB DW105 (didn't try with other models, but maybe there is the same problem), set a Focus Point and turn on the light, nothing appears in Fast renderworks (I also tried with Custom and Final). Thought I was doing something wrong. So I tried with another fixture (an ETC Source 4 36deg), applied exactly the same settings (with the same gobo texture) and no problem, it works like a charm. Anyone has an idea ? A bug in the lighting instrument ?
  18. Hi everyone I remember when I started using Minicad, I used to create my renders in Artlantis because I had no idea how to add textures in Minicad. My logic made me look always for the textures inside the atribute palette. Years later I learn to use renderwoks and since then Im happy using Vectorworks to create my renders. I got used to find my textures in the resourse palette and object info window. But I still think, that the Render Options should not be insite the Object Info Palette, but in the Atributes one (or may be a new window just for the render options) joey\ Vectorworks 2018
  19. The nice thing about the Lines and Shadow Artistic Renderworks mode is that you have very fine control over the colour/shade of lines and shadows. But it's missing one thing: Crease Angle control. Here's an example of OpenGL with Crease Angle set: And here's an example of Lines and Shadow, which has my preferred tones and shades, but too many lines:
  20. mattryan

    rendering resolution

    Hello all I am trying to get some final rendering done and I seem to have issues with the final resolution. I have tried final render works and custom render works but the image quality I would say is not as crisp as I would like. Is there a way to increase the final resolution on the rendering? Average rendering time is less than a minute so I have no issue with how long it should take. Can anyone help with this? Thank you! Matt A0.pdf
  21. I've run into a problem where I am unable to set Renderworks textures to "Receive Shadows" - the setting unchecks itself after I finish editing. This is pretty much a deal-breaker for a functional renderer - has anybody run into this, and found a workaround? I've also been having problems being unable to set bump textures in the Resource Manager.
  22. egidoro

    strange black

    Hi, with VW 2017, in a small bathroom, I used two mirrors that form a 90 ° corner. In the rendering, a strange black portion appears. How can I fix this? Thank you.
  23. Hi, It would be very useful that the Vectorworks camera would have a feature that allows one to make sure that all vertical lines are vertical. Similar to what a perspective correction lens does in a real camera. With this new tool we could make sure that all of our renders come out with completely vertical lines and a great perspective instead of one that is deformed. It would also make things faster as one would need to fiddle less with the camera in order to get vertical lines. I attach a photo that makes clear what I'm talking about. I took the images from V-Ray for Cinema 4D Manual: http://vrayc4d.com/live/vrayforc4d-manual/vray-physical-camera/vray-physical-camera-examples/ V-Ray has automatic vertical tilt correction. Hope this gets implemented!
  24. ford519

    White Render

    I like to composite screenshots in photoshop as opposed to rendering with renderworks. Is there a way to render multipass like in C4D or a "white model" render? I'd like to isolate the SSAO pass from the openGL render if possible, and I really hate turning everything white... maybe there's a script that temporarily (or permanently, but undo-able) turns all objects white? Thanks in advance.
  25. It would be great if viewports retained the last render time in the OIP so you can see how long it took when you have to leave it do its thing. I saw on a video concerning maxwell that there is a setting to enter a rendering time in that software and it will produce the best quality rendering for it. A plugin for maxwell would be great too - seems to be available for other nemetschek products, just not VW.
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