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Found 52 results

  1. Hello everyone, I have a rendering problem with Renderworks. I created a cyclorama with the Soft Goods tool and created a special texture for it, to allow it to be lit from the back. The texture settings are : Color : White 100% Reflectivity : None Transparency : Plain 99% Bump : None Cast and receive shadows Override Indirect Lighting, Emit Light and Receive Light checked. With these settings it works well with OpenGL, but with all the RenderWorks (I tried Fast, Final and Custom with different settings) modes the scrim is just black. And I can't only use OpenGL as I want to use more than 8 lighting instruments in my renderings. Anyone ?
  2. Hello everyone, I have a strange behaviour on VectorWorks Spotlight 2018 SP2 on macOS. If I apply a gobo (R71005) to an ADB DW105 (didn't try with other models, but maybe there is the same problem), set a Focus Point and turn on the light, nothing appears in Fast renderworks (I also tried with Custom and Final). Thought I was doing something wrong. So I tried with another fixture (an ETC Source 4 36deg), applied exactly the same settings (with the same gobo texture) and no problem, it works like a charm. Anyone has an idea ? A bug in the lighting instrument ?
  3. Is anyone else regularly having trouble getting Surface Hatches to align with the Renderworks Textures they're assigned to, in spite of them aligning perfectly within the definition? I'm getting all sorts of different results based on the object type (parametric, e.g. walls, generic solids, extrusions, etc.) and the Map Type (Plane, Auto-Align Plane, etc.). Only rarely do the geometries coincide as expected when switching between, say OpenGL and Hidden Line render modes. See the attached example with an extrusion – here the pattern jumps horizontally for me when switching between the render modes. This is really frustrating our efforts to go fully 3D and get both our 3D and 2D views from the same model, as one uses OpenGL or Renderworks, and the other Hidden Line... Cheers, Markus surface hatch alignment.vwx
  4. Hi everyone I remember when I started using Minicad, I used to create my renders in Artlantis because I had no idea how to add textures in Minicad. My logic made me look always for the textures inside the atribute palette. Years later I learn to use renderwoks and since then Im happy using Vectorworks to create my renders. I got used to find my textures in the resourse palette and object info window. But I still think, that the Render Options should not be insite the Object Info Palette, but in the Atributes one (or may be a new window just for the render options) joey\ Vectorworks 2018
  5. The nice thing about the Lines and Shadow Artistic Renderworks mode is that you have very fine control over the colour/shade of lines and shadows. But it's missing one thing: Crease Angle control. Here's an example of OpenGL with Crease Angle set: And here's an example of Lines and Shadow, which has my preferred tones and shades, but too many lines:
  6. Hello all I am trying to get some final rendering done and I seem to have issues with the final resolution. I have tried final render works and custom render works but the image quality I would say is not as crisp as I would like. Is there a way to increase the final resolution on the rendering? Average rendering time is less than a minute so I have no issue with how long it should take. Can anyone help with this? Thank you! Matt A0.pdf
  7. I've run into a problem where I am unable to set Renderworks textures to "Receive Shadows" - the setting unchecks itself after I finish editing. This is pretty much a deal-breaker for a functional renderer - has anybody run into this, and found a workaround? I've also been having problems being unable to set bump textures in the Resource Manager.
  8. Hi, It would be very useful that the Vectorworks camera would have a feature that allows one to make sure that all vertical lines are vertical. Similar to what a perspective correction lens does in a real camera. With this new tool we could make sure that all of our renders come out with completely vertical lines and a great perspective instead of one that is deformed. It would also make things faster as one would need to fiddle less with the camera in order to get vertical lines. I attach a photo that makes clear what I'm talking about. I took the images from V-Ray for Cinema 4D Manual: http://vrayc4d.com/live/vrayforc4d-manual/vray-physical-camera/vray-physical-camera-examples/ V-Ray has automatic vertical tilt correction. Hope this gets implemented!
  9. Hi, with VW 2017, in a small bathroom, I used two mirrors that form a 90 ° corner. In the rendering, a strange black portion appears. How can I fix this? Thank you.
  10. working on a specific file in VW2018 sp1, when I go to render a viewport, all RW options disappears. The Render option in the viewport menu changes to wireframe and all RW options in the main view menu goes grey. The problem persists, when quitting and opening a new file afterwards. Seems that after some reboots of VW I get a new start w. all RW options, then, opening my current job , the problem immediately reoccurs. Workaround, anyone? st
  11. I like to composite screenshots in photoshop as opposed to rendering with renderworks. Is there a way to render multipass like in C4D or a "white model" render? I'd like to isolate the SSAO pass from the openGL render if possible, and I really hate turning everything white... maybe there's a script that temporarily (or permanently, but undo-able) turns all objects white? Thanks in advance.
  12. I was wondering if anyone has had success in creating Controllable Conventional Lighting Fixtures IE 100w bulbs. I am working on a project and I would like to have a few set pieces light up like a lamp. I was hoping to have it in the visualization pallet to control intensity and what-nots. Thanks!
  13. I have a project where we are unfolding the 3D model for presentation purposes. We have a complex 2d polyline "image" that is meant to appear on top of the 3D objects. I have the linework complete as 2D polylines of that image. The problem is the 2D polylines are not appearing in a non open GL white box 3D rendering of the 3d objects, even though it is on a plane above the objects in "real space." Working view... it looks correct. Rendered view the lines are not visible. Any ideas if/how I can get quality 2D linework to show on top of nice 3D rendered white box geometry/in a non-open GL high resolution image? Can these two ideas be rendered to quality and peacefully co-exist in a 3D render? Any help would be appreciated... Thanks!
  14. Just installed VW2017 and the High Quality Renderworks seems to have a bug. When rendered in VW2016 the solid black lines seen in this rendering (representing clear acrylic tops) render the color they are drawn at: light blue. As you can see in this image, VW2017 renders them black. I'm using the SP4 version of 2017. Any ideas? I tried changing to Custom Renderworks and tweaking a bit, but the results are the same. I'm on an iMac, with 16GB RAM running OS10.12.6 Thanks, MHBrown
  15. Hi, I have tested a few computers rendering a large model, filesize 1 GB. My "Old" computer did it in 1:41, having i7-6700 @3,4 GHz, boost up to 4 GHz. Our new Ryzen computer, having a fabric clocked 1800X, did it in 1:38. Not much extra speed on the render. What I see is that the "symbols"part, prerender, and edge part of the render is not utilizing the processor at all, and it's just the pure rendering part where the processor goes full tilt. I think the i7 is par or maybe a bit faster than the Ryzen in single thread, so it seems most of what we at our company has thought of rendertime is not actually rendering but some kind of single threaded operation. It seems like a i7-7700K overclocked would be a good bet for a faster CPU for rendering viewports for Vectorworks. Does anyone who have a bit more knowledge on this? OJ
  16. I'd love to see Vision and Renderworks become so integrated that they seamlessly share the same info and operate in the screen space. In other words, I would love to be able to create my stage with 3D objects, truss etc, add my stage lighting including address and mode info, then when I export to Vision, I want to be able to take control of the 3D space like we can in the Rendering menus, e.g. ambient lighting, solids vs. wireframe, background. Also, when I create a stage scene, I want to be able to 'light' it with the stage lighting I've added into the space, not have to use other types of lighting objects.. and there should be some kind of internal lighting control for selecting a fixture and controlling it's attributes without having to hook up a lighting console to Vision. this would be extremely beneficial in terms of using Vision for rendering out images for clients. Now that Vectorworks is moving toward integrating Vision into the software, Vision and Rendering should be a part of the same tool base, not separated. They really should work hand in hand.
  17. There's an important setting under Render Styles that let's the user set Environment Reflections, separately from the RW Background or Environment Lighting. This setting is super important (for creating sky reflections in windows) so should have it's rightful place in the OIP just under RW Background too, making it available for when the user isn't using Render Styles.
  18. Hello Renderings aficionados. Last week we participated on a new AIA webinar, this time we focused on taking a BIM model, tailored it and created several renderings from it. Here we explained the process and the recommended steps to achieve decent presentations. Check it out when you can, I guarantee you'll learn a trick or two. Plus you may be eligible for a one AIA learning education point. Here is the link: http://www.vectorworks.net/inspiration/industry-webinars/see-it-to-believe-it-next-level-rendering-techniques
  19. I was an early adopter of Vision but have not used it for some time. Can anyone tell me what one can and cannot do when rendering an image in Vision now that VW and Vision are integrated? I don't recall what the feature is called, but you can export an image file with better quality images than what you would have with standard "operational" OPEN GL meaning the rendering you see when working in real time. Here is what I suppose I would really like to know: - Can I export from VW into Vision using all of my existing VW textures? - When exporting still images at higher quality, do those textures appear the way they would in final quality Rendtrworks? (i.e. reflections, bumps, transparencies) I am assuming not as I do not believe that was ever the case before, but perhaps there have been some changes with the integration?
  20. Hi there folks and friends, at the moment, i am checking different ways on how to get a correct LED light, here you see my test file: rendering with a glowing material makes the render a bit quicker, but i don't have that photometric light that comes with an ies file. so waht is your suggestion on an LED-stripe that you can buy from OSRAM and so on. The one's you attatch on the lower side of your kitchen furniture or tv shelf. Like use a ies-file and use a lot of lights in a row? Is there a passibility to use ies-files with arealights? or line lights? Really looking forward to your comments on this one, and thanks in advance!
  21. I cannot render the gable ends of a house to match the house bricks or the soffit will only render the overall texture since updating to 2017 Landmark, Roof_Gable_Ends.pdf
  22. So i have an xspot that doesn't turn on in Final Quality Render Works. I am using Lit Fog on both the instrument and the Background turned to 5%. also i have changed the background to an off black. i have turned on indirect lighting 3 bounces, and have receive shadows turned on. it will take about 30min on my computer to render. i checked the light on Open Gl, it turned on. i didn't expect to see gobo or anything because it would only work in FQ Rendtrworks. but it doesn't show up. all my other lights turn on though. I have made sure that there is an Origin point. i have checked all the other gobos in other instruments and they turn on with color. any ideas? attached i will have reference photos of other lights working, and the open gl of the xspot and the FQ render of it as well. thanks!
  23. What I see in my Vectorworks file is what I want to see when I export the image, but it is not. Is there a file format or setting that will give me the same results as what I see in Vectorworks? This screen shot is accurate. Oddly it can reproduce the colors extremely close (if not exactly the same), but Vectorworks cannot. This is a JPG export: This is a PNG export: This is a PDF export: Murphy Bed Queen Complex.pdf
  24. It would be great if viewports retained the last render time in the OIP so you can see how long it took when you have to leave it do its thing. I saw on a video concerning maxwell that there is a setting to enter a rendering time in that software and it will produce the best quality rendering for it. A plugin for maxwell would be great too - seems to be available for other nemetschek products, just not VW.
  25. I would like to use the clip qube to be the basis for renderings in other than OpenGL. My workaround so far seems to viewport a clip tube view as a section viewport to a design layer and then viewport to a sheet layer and use renderworks on that. however the clipped plane does not poche the objects but makes them hollow. Image shows this.