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Found 81 results

  1. This is probably a question that has been asked many times before, but I have difficulty in accessing it, so here goes. The vast majority of our day to day work is to produce plans, sections and elevations to a standard that can easily be understood by clients, statutory authorities, contractors etc. I am not trying to produce photorealistic or 'high resolution' renderings on a daily basis - I actually don't want to produce a render, I would very much like Vectorworks to draw a set of lines that are representative of an elevation or a section and the ability to add some colour or detail without having to create an 'image' and worry about the resolution, the giveaway is in the name - Vectorworks - means lines, the name of the software should really be changing to Rasterworks as it is nearly impossible to produce vector drawings. The problem is that we need sometimes just to see what something is going to look like quickly and to produce an elevation or section from a model that shows just a modicum of colour or detail, is now so complicated that we as an office have all but given up trying to do it - doesn't look good when trying to run a business. How come that to generate the model in Open GL in the design layer, spin it around to my hearts content, zoom in and out, switch classes on and off, take screenshots etc. only takes seconds, but to generate the same level of detail in a sheet layer can take hours?? The real reason for this post however is because I am sitting at my desk trying to generate a set of simple elevations - taking 20 minutes each time because if just one thing is changed in the entire drawing, everything has to be generated from scratch again. And we wonder why other designers are continually mocking Vectorworks - ability to create instant and live elevations / sections. Live updates etc. Come on guys - what's the problem????
  2. Hello. Anyone finding it hard to change the colour of glazing bars , and glass, on the Wasco Skylight "Ext Pyramid 350PHYG 1212 Slab" ? I downloaded this symbol fromm VWX libraries. Great detail. As expected it's several nested groups. At the core of these the glazing bar is a Generic Solid. Which seems not editable (Edit/greyed). I've experimented with class attributes, changing classes, etc etc. But black is the only option is seems? Wasco actually ship in various colour options. Any insights welcome. Thank you. VWX 2020, latest SP.
  3. Rendering locally on my computer would render fine but when rendering from the cloud, the image comes out mostly white. Is there a setting or something we're missing? It was previously working fine up until a few days ago and then realized I wasn't the only one with the issue. Using VW 2020. Below you can see rendered locally on the left and without changing any settings, the cloud render on the right.
  4. I can't get my camermatch to work. It's always way off no matter how I put my reference lines. I've tried multiple reference marks and lots of different placements of the reference lines and I can't get it anywhere close. Is it just me or is something strange going on? CMA_Cameramatch.vwx
  5. Honestly, is this what one can expect from VW? Please have a look at the video attached. LINK TO VIDEO: https://photos.app.goo.gl/vCbW8r4R4SMqHK5d8 I'm doing a seating plan for the arena I'm working at. And the file isn't too complex yet, size around 50mb. I've also shot the Task manager as well, so you can stats while I'm cliking about. I'm not doing to much stuff here as you can see, but still really slow. Please let me know why occure and if there's some kind of fix to it. Many Thanks! INFO: VW 2020, SP5, 64-bit Windows 10 Pro CPU: Intel i7 9700 3,00GHz 16GB RAM NVIDIA GeForce RTX 2060 Super
  6. Hello, I am attempting to model some fixtures by a manufacturer using their IES files and finding that the light output in FQRW is highly unrealistic. Fixtures don't read at all until I manually set the lumen output to north of 2500 lumens (the environment being a very small office). The IES contained within has a lumen value of 261, which should read fine in a small environment. I currently have the Emitter in Lighting Options set to around 1,400% based on another thread I looked at, but am hoping there is a way to get more lumen-realistic output with these fixtures set at 100% so that I can provide the manufacturer with renders that even somewhat realistically reflect the actual light output of his fixtures. Any thoughts on how I can work these spotlight fixtures to create renders that are accurate to the actual details of the fixture/IES file and not just dialed in by eye? The biggest reason for this is that the manufacturer and I work remotely from each other and I don't always have the chance to use his new products in real life to get a visual sense of how bright they are in space and would love to rely on the data in the IES. Thank You! Office.vwx
  7. Is the Vectorworks University rendering course completely broken? The downloadable example file is in 2020 format, but the accompanying video appears to be referring to tools and operations that I find completely different in VW2020? For example, I have got as far as the rendering viewports example on a sheet layer. The tutor is asking me to select 'high quality render' in the 'resource browser' palette. Isn't the 'resource browser' now the 'resource manager', and if so, the 'high quality render' option is not one of the resources I can find. I note from the tutor's screen that he is using VW Designer 2016 - a software version that is now 4 years out of date. Isn't this module completely obsolete now? If it is, where can I find some up-to-date resources about this topic?
  8. I am looking for someone who can help me take a Vectorworks Architect small residential model and create realistic interior and exterior renderings. These renderings would be used in an advertising campaign for my firm. This would be a project for an independent contractor.
  9. Julian78

    3D RENDERING

    Hi guys, I am trying to render in 3D using open GL but it seems I can only use the solid colour in the attribute palette but unable to choose an image. It does seem to upload when i choose one from the library in the resource manager. My layer option is set to show/snap/modify others and I use only one design layer so surely I must do something wrong? I can render the wall in solid colours but as you see the bricks don't show if I choose the image - Same for the roof! Can someone advise? I am sure it must be something simple which I have not figured out. Thank you
  10. The only way to preview grass is to click edit on the texture if you want to see it on a plane? Seems to me it would be very useful to see texture previews on whatever object type you want in the RM (as the editor does): Plane, Sphere, Cube, Flat. Can this be done / am I missing something?
  11. I've noticed that VW2020 sometimes hangs up when switching render modes, and the expected results are inconsistent. Sometimes, I get the spinning Mac OS ball (VW is unresponsive / hung up), and there's a long delay before the tea kettle displays and then begins to show progress. Since it works this way, it's hard to tell if VW is hanging up (freezing) or just taking its sweet time. I have a decent CPU/GPU and plenty of RAM. Finding these inconsistencies make the tutorial process really difficult because it's hard to know if you're doing something wrong or the program is behaving badly. At the end of this trial and error process, I took Jim's render styles and followed the same debug example below with a very simple file (4x4x4 cube on a small slab and a single light). Everything behaved as expected. So either VW has issues with rendering bigger, complex files, or Jim's tutorial file is bugged somehow. For file consistency and to make sure I'm testing the same situation, I am using an exercise file from the "Rendering in Vectorworks" tutorial, filename "02-renderworks-camera-effects-v01.vwx". The Renderworks styles I refer to (I.e., "Quick" and "High Quality Render" are styles that Jim is using in the tutorial). I am going through the Renderworks modes in Design Layers (not sheet layer viewports). For Fast Renderworks, this doesn't seem to be an issue, but for Final Renderworks, Artistic Renderworks, Hidden Line, Dashed Hidden Line or any of the Polygon settings, there is an issue for render progress and render behavior. If I select "Fast" and then switch to "Final", the tea kettle displays for a moment and then nothing changes. Similarly, if I go from "Artistic" to "Fast" or "Final" nothing changes. If I go from Fast --> High Quality --> Final it works as expected, even if I interrupt High Quality and force a switch to Final. If I work this way, the Final render only takes 30 seconds. Switching to or from hidden line always seems to hang up VW. Other modes hang up based on what mode is currently active. Debug Example: I'm in Open GL and I switch to Renderworks Style --> Quick Render - it works as expected, immediate tea kettle and it takes 43 seconds. Correct! I'm in Quick Render and I switch to Hidden Line - it hangs up for a couple minutes and the render doesn't tell me how long it took. But crazy that it takes longer than Quick Render. Doesn't display "Rendering Complete" text. I'm in Hidden Line and I switch to Renderworks Style --> Quick Render - it hangs up for a couple of minutes and then the render says that it takes 44 seconds. Hmm. I'm in Quick Render and I switch to Fast - it works as expected, immediate tea kettle and it takes 04 seconds I'm in Fast and I switch to Final - it just stays in "Fast" even though "Final" is selected I'm in Final (but it's displaying as Fast) and I switch to Renderworks Style --> Quick Preview - it works as expected, immediate tea kettle and it takes 51 seconds. I'm in Quick and I switch to Final - it works as expected and it takes 45 seconds. Correct! It seems that depending on the file I'm working in, the Final setting has different behaviors and different results. An update tutorial to how the different modes function in VW2020 would be extremely useful. For now, I'm going to use my really really basic file and try to go through Jim's tutorials that way. I sort of expect that there would be some kind of render cache somewhere that needs occasional cleaning for optimization purposes. Could that be it? Or am I fundamentally misunderstanding how rendering works in VW? QA issue? I don't know. It's great that there's a time / progress bar as well, but like the hang up issue, whether or not it functions as expected is inconsistent. Would be great if it showed "Time Remaining" as well...
  12. Hi all. This viewport is rendered background=unshaded polygon. Has anyone experienced the unwanted diagonal lines, indicated in green, attched? Seem to be associated with a re-shaped wall....any comments welcome. Rendering in opengl solves the problem. (I used unshaded polygon because it renders two extrudes semi-transparent, the ones showing existing gables of this extended house.) 200511 GA Tech 1.pdf
  13. Am I correct in assuming that every time you update a viewport with a sketch style, it changes the sketch even if the model hasn't changed? Also wondering about how to apply a sketch style (with hidden line) to apply to surface hatches? Hidden Line: Sketch Hidden Line Results (Before Clicking "Update"😞 After Pressing Update (notice results are different and that it doesn't apply to surface hatch?): Pressing Update a fourth time (just for fun):
  14. What I see in my Vectorworks file is what I want to see when I export the image, but it is not. Is there a file format or setting that will give me the same results as what I see in Vectorworks? This screen shot is accurate. Oddly it can reproduce the colors extremely close (if not exactly the same), but Vectorworks cannot. This is a JPG export: This is a PNG export: This is a PDF export: Murphy Bed Queen Complex.pdf
  15. Hi, I have some difficulties in applying textures on extruded objects. When I select texture from the resources browser, the texture fail to show on the extruded object even if I right click "Apply". The texture only shows when I double click the object and go into the "Extrude" mode. Please see the attached screenshots of my problem. All my objects are filled in solid and the object info browser indicates the texture that I have selected, but despite this it still does not appear. I will be grateful if anyone can give me some advice to solve this. Thank you very much!
  16. Hi there, I needed to export a A0 papersize drawing with rendering fast. So I turned to Cloud Services. But I got a major error on the exported file. I think this has something to do with the difference how lighting symbol rotation is handled between vwx19 and vwx20. This rearranged all my Label Legends. So a lot is unreadable or confusing now. But when I render the same viewport on my computer it gives the correct output. Having read some of the other articles about the 2d/3d label legend differences between vwx19 and vwx20. I came to the conclusion that this may be related. Below are 2 examples. A screen capture of the output from cloud render A screen capture of the output from my laptop. I understand that you want people to switch as fast as possible so you don't have to service multiple platforms but this is just anoying. @klinzey @BSeigel can you guys shed some light on this?
  17. It's been years since I did this... but my ellips shutter cuts aren't rendering to match the wireframe beams. The cuts show, but nowhere near where they should. I've since adjusted them in rendering mode, but how does this @%^$%^ happen?
  18. Hi, really struggling with this. We are now working in 3D - fantastic!-, but the big issue is that once everything has been extruded etc, the 2D looks very different from what we are used to....bringing me to redraw 2D plans AFTER the 3D has been generated just for presentation purposes. A BIG pain and loss of time which I am sure can be avoided but cannot work out how. Have experimented with different renders etc but there must be a function/box/option that I am missing. Can anyone rescue me please? 2D plan BEFORE 3D 3D view (Open GL) 2D top/plan view AFTER 3D 2D top view (open GL) after 3D
  19. Hi On several occasions, and in different projects/files I experienced that the rendered model is not aligned with the physical model. It happens both when rendering in a viewport and directly on the layer. It happens in all versions I have worked with since v. 14 (with renderworks) through to 2020. In the attachment the blue line connects the same house... Am I the only one with this issue? Cheers Andreas
  20. Hi On several occasions, and in different projects/files I experienced that the rendered model is not aligned with the physical model. It happens both when rendering in a viewport and directly on the layer. It happens in all versions I have worked with since v. 14 (with renderworks) through to 2020. In the attachment the blue line connects the same house... Am I the only one with this issue? Cheers Andreas
  21. Hello, I am evaluating Lumion (which now has this great livesync) and Cinema 4D so to get amazing renderings and maybe walk-troughs. From the 2 latest Demo versions I have these issues and wanted to hear your opinion about them. Lumion demo: Almost always the imported VW model is way far off somewhere in the horizon. I understand, modifying the origin in VW will help but it seems finicky. I already have every texture assigned in VW, but when I select a wall with a particular texture so to replace it with a Lumion one, it only selects that wall, not the other walls with the same texture (or color). Is this how it is supposed to be? I recall trying this with the old Bryce 3D and it would select all the elements which came from same color or texture. Also, have almost no nice textures to choose from and test (but this is due to the Demo version). Moving around (I know, you can use the W A S D etc keys plus shift) seems not very smooth and natural.Can't you just pan and zoom and rotate with the ease of VW? Or is just me not knowing the software yet? Cinema4D demo: It is beautifully integrated with VW and the imported model comes right away at the center of the window (as it should...) and with the same textures already assigned in VW and maybe lights. But the rendered image (without any in depth setting changes because I am too new to really understand the multitude of options) seems identical to the Renderworks one more or less. Would knowledge of C4D make for much more realistic renderings than Renderworks, or because they share the ray trace engine, you will only get better libraries, better mapping options and natural elements but the overall photo-realism of the rendering is similar and less convincing than Lumion (or Vray, but that's not an option yet I understand)? Thanks for any advice
  22. Hi all! Working on a small interior project and for the first time only worked with Renderworks. Would like to share the results so far
  23. Hello everyone. My curtain wall rendered in opengl shows horizontal frames in greyed line wire frame. So not filled. I'd like to see all frames filled. Glass panels and vertical frames are rendered filled as anticipated from class fill settings. All frame types are set identically in the wall edit dialogue. This rendering issue applies to horizontal frames on horizontal grid lines and the top boundary and the bottom boundary frames.....But when I render in unshaded polygon, then the whole curtain wall renders perfectly. I must have missed a setting? Any similar experience?
  24. Hi there folks and friends, at the moment, i am checking different ways on how to get a correct LED light, here you see my test file: rendering with a glowing material makes the render a bit quicker, but i don't have that photometric light that comes with an ies file. so waht is your suggestion on an LED-stripe that you can buy from OSRAM and so on. The one's you attatch on the lower side of your kitchen furniture or tv shelf. Like use a ies-file and use a lot of lights in a row? Is there a passibility to use ies-files with arealights? or line lights? Really looking forward to your comments on this one, and thanks in advance!

 

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