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Found 58 results

  1. After the upgrade to 2021, realistic Rendering doesn’t work at all for my current project. When the render is done it warps whatever is seen through the windows with the Glass texture and generates really really bad artifacts all over the render. I have to go back to Vectorworks 2020 until this is fixed.. Really dissatisfied with an upgrade that causes so much problems. Is this a common bug or is there a change in settings that can correct this? If it is a bug I don’t understand how you have missed such a big problem in quality control.
  2. Hi everyone, I have notice that there is problem which I am constantly coming across with. Quite often, the renders I do result being different once I render them in a viewport window. For example: This is a render I did on a design layer and both shape and texture look fine. But then, when I render through viewport on to a sheet layer, I end up having a different image: The image looks blurred and the texture lose its original color. I tried to scale up the viewport scale to see if at a bigger scale the resolution would change: and the image did improve in terms of sharpness but still the texture's color would not match the one I have in the design layer. Another odd mistake I've bumped in to, is this: It did happens a few time now, that when I render a solid, on the final render image comes up a shape that is not supposed to be there. In the green circle there's this black form that does not appear in the design layer as solid. In this case the green circle should result just the same as the blue one. All these little inconsistencies, often showed up in the final renders and even If I go back to try to sort them out I will not find the solution. I am wondering if this could be due to hardware performance that are not matching the software requirements or maybe some render settings that need to be edited? Once again, thanks for your help. F.
  3. I'm writing an script that will take each symbol(_i in list of symbols) from the resource folder makes an render and places it in an folder. for _i in _lSymbols: _Renderlayer=vs.Layer('Render') _hRenderlayer=vs.ActLayer() vs.Symbol(_i,0,0,0) vs.DoMenuTextByName('Standard Views',8) vs.DoMenuTextByName('Fit To Objects', 0) vs.SetLayerRenderMode(_hRenderlayer, 6, True, True) vs.DoMenuTextByName('Copy',0) vs.DeleteObjs() vs.DoMenuTextByName('Paste As Picture',0) _hImage=vs.LNewObj() _iRenderFolder=_RenderFolder+ '\\' +_i+'.png' vs.ExportImageFile(_hImage,_iRenderFolder) vs.DeleteObjs() One problem i encountered is that when i set the render mode as "Final Quality Renderworks" (14) or "openGL" (11) it will produce an white square with "paste as picture". so whit this script I'm limited to using modes as "FinalHiddenLine"(6) Also my "vs.ExportImageFile" is not working at the moment. Can Anyone give some tip ore advise on this script or how the get an similar result using other functions. I also looked into using vs.DoMenuTextByName('Export Image File') but this wil give an dialog for the user and I'm trying to limit/eliminate all user interaction. See also my other topic on an small part of this script
  4. I'm writing an Python script with this part in it: vs.DoMenuTextByName('Standard Views',8) vs.DoMenuTextByName('Fit To Objects', 0) vs.SetLayerRenderMode(_hRenderlayer, 6, True, True) Now i have the problem that the script gives the order to set the view and zoom and VectorWorks will do this , but when the script is ordering to set the rendermode VW is still busy setting the zoom and view and will skip this step. If i run this script again without changing my zoom and view it will set the render mode correct because then VW can skip zoom and view and is ready when it gets the order to change the rendermode. I Think the issue is probably that VW is visually showing the zoom an view change and that takes time. To set the rendermode first is not working because it will change back to wireframe when the zoom/view is changed. I also tried the function vs.Wait() but this is not making any difference except the script takes longer to run. Has someone an idea to overcome this?
  5. HI, I can't seem to apply a class (image) to a wall. I have no issue applying a solid colour but for some reason If I need to apply an image this does not work and defaults back to a colour. The wall is classed but I have no idea where the yellow comes from. I can render a wall with whatever image but when I apply class texture this does not work, even though the class is set (as it works with any color fills but not image fills). Photo attached. Anyone has any idea as this must be a simple thing which I did not grasp! Thank you,
  6. Sometimes when you finish to elaborate a rendered viewport (maybe after hours) you need to manage the object for impagination setting. Not for rescaling picture, but for exemple you need to move it into the sheet layer, aling it, cut it, eccetera.. Try to move a rendered viewport and then press cntrl+z WIN or cmd+z macOSX. The rendered viewport disappeared, and it's easy not to take it positively. The same when you need to recover the backup file. All viewport are losts. So: could be very helpful to find something for really saving the rendered viewports, even when "saving cache viewport" is enabled. Maybe is just sufficient to create automatically a png image on the final process, like when you separate a pdf file, you know? Thank you and have good work Z
  7. I've created a new file with walls. I attached radiators to some of the walls and in doing so, the properties of the walls change to HVAC equipment class. I've changed the walls back to be wall class and removed the radiators from the walls but my walls are all appearing in black in the GL render. How do I change this back? I've checked the class properties and they show the walls should be white but the walls remain black! Any suggestions?
  8. Hello all, Hope this message finds you in good health most importantly. Really struggling today with a project where I have geometry rendering correctly in open GL but will not render correctly in hidden Line. Had a quick look through the forum and could not see this as an issue. Please see attached screen shots. The Open GL shows an extruded circle drawn onto some 3d geometry. When I render to sheet and set to hidden line I get an Octogon - rather than a circle. I've cut and pasted the geometry into a new file - same result. I've re-drawn the offending item several times - same result. New file, same result etc., The view port is set to High - but medium and low make no difference. the sheet dpi is currently 300 (up from the standard and again no change) Anyone had anything similar happen and and suggestions how to over come (i'm about to revert to doing 2d elevations and sections) many thanks all
  9. Hi, It would be very useful that the Vectorworks camera would have a feature that allows one to make sure that all vertical lines are vertical. Similar to what a perspective correction lens does in a real camera. With this new tool we could make sure that all of our renders come out with completely vertical lines and a great perspective instead of one that is deformed. It would also make things faster as one would need to fiddle less with the camera in order to get vertical lines. I attach a photo that makes clear what I'm talking about. I took the images from V-Ray for Cinema 4D Manual: http://vrayc4d.com/live/vrayforc4d-manual/vray-physical-camera/vray-physical-camera-examples/ V-Ray has automatic vertical tilt correction. Hope this gets implemented!
  10. I find it weird that we can't set a transparency shader to use the object attribute colour, would seem like a useful option.
  11. I would really like to see Glow Textures get "fixed" so that if you increase the brightness over 100 it doesn't 'over-expose' the colour to white (or give us an option either way). I'm trying to make my fixtures look like the fronts are glowing relatively realistically in renders, and re-balancing the entire drawing (camera exposure, other glow texture brightness, render light brightness, etc) around trying to make the lens glow texture flare as if you are looking at the fixture is a real pain in the ass. It would seem far easier to just be able to turn up the brightness on my lens glow texture without it washing the colour out to white when I do so. To me this seems like a simply fix.
  12. Viewport renderings appear 'see through' , as the attached pdf. This happens when exporting to pdf or publishing to pdf. Background renders are set to OpenGL Renderworks. The walls are set to solid in the class settings. Foreground render is set to sketch. I thought it could be file size all be it the pdf file size is only 10MB, so I have tried to reduce the file size by reducing DPI of sheets to 72 or turning off 3 D people and trees and cars but this has not worked. Any suggestions appreciated. 0458-WesthillPavillion-FeasibilityStudies-OPTION-7-test 2.pdf
  13. Hello Forum, my PC doesn't seem to be using the GPU at all when rendering, the task manager shows the CPU being maxed out, around 99% and the GPU usage is about 1%. Is there something we need to change on our PC's ?? tia
  14. The "floor" objects have been losing its texture in Open GL and rendered views. This issue has been appearing since the upgrade to VW 19. The solution so far is to toggle the render texture from "class texture" to "none" and back. Or click into the "floor" objects and click on the base polyline to attempt to "shake" the file. In the attached screen shots, you will see the blocks appearing as without fill when it should be a filled box with the texture mapped. I have also attached the view of which shows the polyline is closed and shouldn't be without fill. This problem has been very persistent and annoying, especially when generating final renderings. I can only redraw the objects as "generic solids" or "extrudes", but it reduce the convenience of geometry modification on Top/Plan view. Whereas "Floor" objects can be easily dragged big or small. If any other users been experiencing this as well please vote this post up. Thanks!
  15. Hello, I'm attempting to show a couple of different color options to a client for a stage set and am running into an issue where my intensity and color settings are being overwritten on all lights when my drawing renders regardless of whether or not "Use emitter" is selected and affected on individual fixtures prior to rendering. I feel like I'm missing something simple as it is happening across multiple layers and fixtures in the drawing. When I render (custom renderworks) my fixtures all reset to whatever emitter settings are set in the Lighting options. Is there a way to disable that? Thanks in advance
  16. Hi, Every time I try to hidden line render a 3D file, Vectorworks stops responding and never comes back (I've left it overnight). It's been happening for the last 3 days with multiple files of various sizes. I'm able to render open gl and realistic final (although this has been taking up to an hour), just hidden line seems to be a problem. I've rebooted the program and the laptop several times, as well as uninstalling and reinstalling Vectorworks - still no joy. Does anyone have any ideas? I'm using 2019 on Mojave. Thanks in advance
  17. It would be really great to be able to use the projector tool to project on something other than a "screen". Most of my work involves projecting on custom surfaces, many of which are custom and not necessarily flat. I know that I can project a gobo but it's a workaround and an extra step that is just unpleasant to have to use. Thanks. Dave
  18. In the attached screen caps you'll see a 3D lighting fixture symbol (Shelled box w/ custom light—IES File) rendered. In one cap the fixture is oriented N/S, in the other, the fixture is oriented E/W. Alas, the Lighting beam does not rotate with the fixture, against all the physical laws of nature, apparently. The ies file is a stock ETC Vivid-R70H. I have attached the VWX file as well. Vivid-R.vwx
  19. Hello; excitedly installed VW 2019, opened a current model small model (4 trusses, twenty four spotlight fixtures turned on, sixteen with fog) and hit render. After an hour and change; I decided to stop the render process and the two choices I am aware of have failed to stop the render. Hitting escape = no joy Hitting Cmd + . (period) = no joy either. Also, VW 2019 shows "Stopping Render" in the message area, yet does not stop… Thoughts? TiA
  20. Is there a way to get more brightness out of a glow texture other than increasing the glow intensity, which starts to wash out the colour and turn it white? Right now I use glow textures to re create things like LED tubes, etc, that are in view of audience, and I find they don't get enough "kick" in the renders. If I turn up the brightness setting for the texture it gets brighter for sure, but also starts to desaturate the colour. Thoughts?
  21. Hi, I am new to the 360 panorama view within vectorworks but I have been experimenting with the tool over the past week and am trying to export a view to send to a client. I've included 2 screenshots of Panorama's I've managed to export the first (Export1) worked well in final quality but i'd missed a few things so made some adjustments in the model and exported the panorama again, now when I export in Final quality I get a final render as shown in the Export2' - a lot worse quality with dark areas. I've tried going back to the original file before I made any changes and exporting again but no matter what I do now my render will not export a high quality image. I'm very confused as I have not amended the lighting at all since the first export and nothing I do seems to be able to achieve these results again. I would be grateful for any advice as to why this is happening. Thanks,
  22. Hello, I am testing out the Razer Blade Stealth. I opened a document I had created using my previous laptop with an Intel Graphics 520 Internal card - and found that on the blade I received a horrible graphics bug. Starting in a render view in OpenGL and then persisting in plan view or anything else... Is this an issue with some drivers on the Razer Blade Stealth?
  23. Hello everyone, I created a marionette object with a texture used as a visual. This appears normally in OpenGL style but in Final quality Renderworks style it is not rendered at all, instead the texture is white. Do you have any idea what could be the issue? Thanks in advance!
  24. Hello everyone, I created a marionette object with a texture used as a visual. This appears normally in OpenGL style but in Final quality Renderworks style it is not rendered at all, instead the texture is white. Do you have any idea what could be the issue? Thanks in advance!

 

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