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I have some questions about the new metal shader. 1. Is Metal Shader (or maybe Ccloth) the only option to use one of C4D's advanced Reflection Shaders in VW 2. Can I use it for other Materials than Metals/Conductors 3. And if, how can I set a lower fresnell IOR for Reflection ? (by simply setting a lower Dielectrics Reflection Value, while keeping 100% Reflection at glazing angles ?) 4. When I want to create C4D Materials for import to VW, which non-legacy or advanced Reflection Shader should I use for RW compatibility ? (GGX, Beckmann, ....) Or will all work in RW and just can't be edited ? 5. When I import C4D Materials with incompatible advanced Reflection settings, will their Reflection Settings in RW be converted into a legacy mode or will I have no Reflections at all ?