I have some questions about the new metal shader.
1.
Is Metal Shader (or maybe Ccloth) the only option to use one of C4D's advanced Reflection Shaders in VW
2.
Can I use it for other Materials than Metals/Conductors
3.
And if, how can I set a lower fresnell IOR for Reflection ?
(by simply setting a lower Dielectrics Reflection Value, while keeping 100% Reflection at glazing angles ?)
4.
When I want to create C4D Materials for import to VW,
which non-legacy or advanced Reflection Shader should I use for RW compatibility ?
(GGX, Beckmann, ....)
Or will all work in RW and just can't be edited ?
5.
When I import C4D Materials with incompatible advanced Reflection settings,
will their Reflection Settings in RW be converted into a legacy mode or will
I have no Reflections at all ?