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Showing results for tags 'reflections'.
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Hi, newbie here, I am rendering a room full of glass and mirrors; from the angle in the attached image, the large window is behind me, to the right on the back wall - but I would like to be able to see the sunset reflections in the mirrors that I am facing. I put a 'wall' outside my window and tried to apply the HDRI background as a texture - but this doesn't work. I cant find any resources detailing how to do this (or ones that discuss the subject matter, I don't understand!) How do I go about doing this? Thanks
Christiaan posted a question in Known IssuesWe've previously been able to create environmental/sky reflections in the windows of our elevation drawings by using an Image Props behind the Section Line of a Section Viewport. We seem to have lost this ability at some point between now and the middle of last year. Image props are no longer reflected in the windows. I'm assuming it's a bug because I can't make it work and nor can Stephan Mönninghoff. But I'd I wanted to check if anybody else had some ideas on solving this or using another method. Test file attached: test-file.vwx 2.zip
I tried a bit with C4D Material Import. 1. C4D R18 with Materials from their Presets. 2. C4D R16 with Materials from their Presets. 3. C4D R18 with Materials that came from a VW RW Textures by Export to C4D. Having a Tex Folder with Textures beside. Only the 3rd attempt worked in some way. I get Image Textures but in wrong Scale (Export was VW cm > C4D mm > VW m) I get Reflections if C4D uses legacy mode only. I get Transparency. So I need help what is the exact Environment thought for this import. Or what parameters I have to apply to be successful. And what is not supported Concerning : Image Textures in C4D > Location, Path Assignments, Mapping Material Settings in C4D > Channels and their Sub Obtions VW 2017 help isn't that informative at this point.