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Showing results for tags 'redraw'.
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Charlie Winter posted a question in TroubleshootingI am having an issue with design layer redraw after returning from a sheet layer. My fullscreen crosshairs disappear, and the x,y ruler highlight does not track my movements. I've attached a video here as well. Closing and reopening the drawing remedies the bug. Anyone else encounter this? c Screen ReDraw.mov
Charlie Winter posted a topic in General DiscussionIn an effort to continuously improve our redraw speed when working on large 300-600 fixture lighting plots, I am exploring different methods of building our hybrid lighting symbols. - I am curious if there as a hardware advantage drawing 2D elements with polylines versus polygon objects. I often find myself waiting for the drawing to redraw when going between design layers and sheet layers. The time lost there adds up. Thanks.
Kaare Baekgaard posted a question in TroubleshootingTake a look on the corner details of the attached polyline. It is not represented accurately. Some vertices are skipped and some roundings are not shown. This did not occur until VW 2018 – now I get it all of the time on all polylines, that are slightly complex. Is it a known issue? Is there a setting, that I can change to fix it? Exported DWG's are OK – apparently it is only a redraw issue
Hello, all. The problem: Take a Vectorscript menu command at hand as an example that does a lot of SetSelect/SetDSelect (1) calls, creates and deletes many temporary and not temporary objects (2). Searching for a Vectorworks functionality that disables drawing refresh due to any drawing/selection operations done programmatically I've found SetCallBackInval. Its documentation states that: Thing is that it doesn't work. Setting it to any value the net effect is the same: objects created by the routine become visible as soon as they are created selected/deselected objects' border highlight appears and disappears on the go A workaround to hide the temporarily created objects while the routine is running, is to set their opacity to 0. This solves partially problem (2), since temporarily deleted objects should be handled in a different way - by scheduling them for deletion at the moment which the drawing should be redrawn. Another problem still persists - (1) or how to remove the flashing effect when an object is selected/deselected during the time the routine is running. Any ideas why the SetCallBackInval doesn't work and how to achieve the desired effect?