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After the upgrade to 2021, realistic Rendering doesn’t work at all for my current project. When the render is done it warps whatever is seen through the windows with the Glass texture and generates really really bad artifacts all over the render. I have to go back to Vectorworks 2020 until this is fixed.. Really dissatisfied with an upgrade that causes so much problems. Is this a common bug or is there a change in settings that can correct this? If it is a bug I don’t understand how you have missed such a big problem in quality control.
So, 5 minutes ago (for no apparent reason) VW2017 simply stopped allowing its polar snap function to use arbitrary angles between those listed in the "Angles From Axes:" dialog for Smart Cursor Settings. I did nothing to provoke this behavior. Not even my usual profane name calling or angry glaring contests directed at VW. After being nice and giving VW a small rest by restarting it and going for some coffee, I returned to find no change in its denial of the existence of angles other than 30 and 45 and 90. Now, instead of letting me use a nice unconstrained angles in my designs, i can use ONLY those listed. This is a problem in every single file i open. I can turn off the angle snap to use any angle, but, get this... only if Im drawing using poly lines. (Regular single lines are still limited to the angles even when angle snap is off.) I have to turn Angle Snap on each time i have to draw a vertical or horizontal line and turn it off when i want an arbitrary angle. I'm not sure why these things happen to me. Other people in the office dont have this problem. Their Angle Snap can use both arbitrary AND listed snap rotations. Am i perhaps not firm enough? If you believe I'm being soft... Please tell me where to kick VW (specifically which part) so it will stop being stupid. Thanks so much,