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Showing results for tags 'perspective'.
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Hi, It would be very useful that the Vectorworks camera would have a feature that allows one to make sure that all vertical lines are vertical. Similar to what a perspective correction lens does in a real camera. With this new tool we could make sure that all of our renders come out with completely vertical lines and a great perspective instead of one that is deformed. It would also make things faster as one would need to fiddle less with the camera in order to get vertical lines. I attach a photo that makes clear what I'm talking about. I took the images from V-Ray for Cinema 4D Manual: http://vrayc4d.com/live/vrayforc4d-manual/vray-physical-camera/vray-physical-camera-examples/ V-Ray has automatic vertical tilt correction. Hope this gets implemented!
Hi everyone, When i pick the standard view options such as front view, right or even the isometric view options, somehow i get always a perspective effect. I mean i cannot get a real flat front view. its like i look at my object with a wide angle camera or my walls are not straight for the isometric views due to the perspective. Even though i looked around the menus, unfortunately i couldn't be able to find a solution on this matter. Thanks in advance
I'm trying to create a very simple 3D render of a floor plan including the 2D spaces for a planning document. This seems to work well in orthogonal view, but once I put my view into perspective, my spaces seem to start to float. All spaces and and my layer are set at 0" height. When zoomed in, the spaces are where the should be, on the ground underneath my walls. As I zoom out to view the first floor of the whole building, the 2D spaces start to rise through the walls until they are sitting on top of all my wall drawings. I've included a Zoomed in view of part of my plan (spaces on the ground where they should be), and the same section when zoomed out (floating spaces) Any help as to how to fix this or understand what is going on would be appreciated.