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Found 3 results

  1. Pad site modifiers should also have a checkbox and texture selection for adding a texture to the modified surface. If I'm using a slab modifier, it probably as likely as not to need a texture different from the default. I use lumion with 3d grass, when I create a pad for a structure (house, pool, sidewalk...), I have to duplicate the path and create a texture bed modifier too. If not, grass will come up through slabs when rendering.
  2. I have created a pad from a closed 3d polygon, which varies in height along a curve on my model. When I update my site model, one edge of the pad acts as I expect it to - the road ramps down to meet the edge of the pad. However, I then expect the inside of the pad to form ground level, and for the site levels on the other side of the pad to meet the edge of the pad - which doesn't' happen? Instead, I get a cliff edge.... can anyone help me with what I'm missing?
  3. Hi, I'm having trouble getting a Pad with Retaining Edge to Work inside another Pad with Retaining Edge. I attach two screenshots. One is of a Pad with Retaining Edge inside another Pad With Retaining Edge and the other one is the way I believe the combination of the last two mentioned should work (the second screenshot is made though by a Pad with Retaining Edge containing a Pad with a Grade Limits) Am I doing something wrong by placing a Pad with Retaining Edge inside another site modifier of the same mode?

 

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