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Found 3 results

  1. It's surprisingly often that I receive drawings from collaborators where their drawing seems to have little or no relationship to the internal or vectorworks origin. When my work is for the stage, my preference is always that the plaster line, proscenium line, firecurtain line or similar be zero, zero. When the job is in a tent, a site location or hotel room, I will want to place everything in relation to a room element, landmark or site-specific item. I find it a trial to turn everything in the incoming drawing on, unlock the locked items and then move it all to where it belongs. It's possible that I can't see the forest for the trees here but… I wish I could tell VW to move the drawing from a click onscreen (or other specified point) to the Vectorworks Origin.
  2. In VW, I hear that the maximum distance from origin is about 2 or 3 miles. ( it starts to round calculations- all programs have a limit i think) Anything outside of that can make Vectorworks act unexpectedly and give inaccurate information. I sometimes do surveys with VW and once in a while a large job gets much bigger than expected. I called tech support, they were not positive on the real number, is there anyway to find out EXACTLY what that number is so i can make sure i am not having errors? I also hear that some other programs can go about 20 miles from origin. Are there any plans for VW to improve on this anytime in the future? if not, can you mention it to the landmark guys. maybe someday they can make it happen.:)) Thanks ric VW 2017 macbook PRO early 2016 version 16g ram 2gb video
  3. I buggered around with my Storey levels half through a project (removing a Storey for "Site" that was 20 mm below ground floor FFL) and now I have this problem with textures being offset by 20 mm and I don't know how to reset them. In the attached screen shot you can see a new wall I pasted into the file on the right. The texture mapping is 20 mm lower than it should be. The texture on the left is an existing wall. If I copy paste both these walls into a new file the texture mapping will match each other. If I set them both to use World Z For Origin things get even worse. So how do correct/reset all of this in the original file?


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