Search the Community

Showing results for tags 'opengl'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • Announcements
    • News You Need
  • Feedback
    • Wishlist - Feature and Content Requests
    • Known Issues
    • Wishes Granted
  • General
    • Troubleshooting
    • General Discussion
    • Architecture
    • Site Design
    • Entertainment
    • Vision and Previsualization
    • Braceworks
    • Rendering
    • Workflows
    • Buying and Selling Vectorworks Licenses
  • Customization
    • Marionette
    • Vectorscript
    • Python Scripting
    • SDK
    • 3rd Party Services, Products and Events
  • Solids Modeling and 3D Printing
    • Subdivision
    • Solids Modeling
    • 3D Printing
  • Vectorworks in Action
  • Archive
    • Resource Sharing
    • Machine Design
    • Terms of Service and Community Guidelines

Calendars

  • Community Calendar

Categories

  • Knowledgebase
    • Tech Bulletins
    • Troubleshooting
    • Workflows
    • How To
    • FAQs

Categories

  • Marionette - Objects
  • Marionette - Networks
  • Marionette - Nodes
  • Marionette - Menu Commands

Found 12 results

  1. I like to composite screenshots in photoshop as opposed to rendering with renderworks. Is there a way to render multipass like in C4D or a "white model" render? I'd like to isolate the SSAO pass from the openGL render if possible, and I really hate turning everything white... maybe there's a script that temporarily (or permanently, but undo-able) turns all objects white? Thanks in advance.
  2. Hi VW Inc., by any chance...will you update that OpenGL sometime? Still limited to 8... eight! lights. No reflections... check this out: When can we expect an update? Hope 2 hear some good news on this one ;-) Cheers!
  3. Hi All I got new machine with Ryzen CPU and from day one I started to have random VW crashes. There is no particular pattern - VW will crash regardless from tool or action. It can even crash when I'm not doing anything in the moment and it even happens when working on simple files. It happens to both VW2016 and VW2017. I checked Event viewer and apparently this is an issue with OpenGL driver (nvoglv64.dll) - I tried reinstalling/upgrading and downgrading drivers but with no effect. Event viewer says that driver error code is 3, subcode 7 - on Nvidia community board it was advised to set power to maximum performance (in Nvidia panel) should this error happen - but it didn't help. Apart from VW everything else runs just fine - I have no other issue with any other software. BIOS is up to date as well as all other drivers. Graphic card was used before in my previous machine (win7 i7-2600k) and it worked just fine. Did anyone have similar issue? I started to think this may be related to Ryzen. Did anyone have issues with this CPU? Also I've noticed strange VW behaviour that I didn't encounter on my previous computer: when using eyedropper to copy attributes (i.e. between two simple objects like lines etc.) the whole navigation panel with classes resets itself and it lasts for 1-2 secs. Thanks in advance for any help. Machine specs: Win 10 pro 64 + VW2016 sp6 and VW2017 sp4 CPU: AMD Ryzen 7 1700 Motherboard: ASUS PRIME B350-PLUS 16GB RAM DDR4-2400 Graphic card: Zotac GeForce GTX 970 Nvidia drv. version 384.76
  4. I often want to see shadows from Spotlight Instruments in OpenGL. This is currently not possible as Open GL sees the texture applied to the object as solid and does not allow light to pass through. It would be terrific if VW engineers could find a way of enabling the "does not cast shadow" functionality for a named texture in OpenGL so that we can use instruments to check shadows and shutters etc. Thanks Mark
  5. I guess this would be a post leaned more towards a wishlist item but nevertheless I have some questions. One thing to clear out; it is not possible to have a curved slab modifier like a vaulted ceiling in a slab object, correct? At the same time the display of a solid subtraction in the same manner results in a triangular geometry as attached. Is this being caused by the fact that my OpenGL detail level is set to low or some other issue? Other curved geometries seem to be doing fine, even in "low" detail settings but this one became a mystery. Thanks for any help.
  6. Hello everybody, First time posting on here. I did a quick search but really didn't find too many answers. One of my end users builds a lot of large music festival designs in his VW (currently using 2017). He primarily uses the Hidden Line view for all his stage plots. Each page has a different stage and each stage has about 50-100 lights, a stage, a roof, barricade, video walls, and stage risers. Basically, a lot of stuff haha. He was doing this from his MBP and was working pretty good until the designs got bigger and bigger. Currently we have built him a nice little setup an i7, 32GB of ram, and a GTX 10 series GPU. When he publishes in Hidden Line mode the render times take well over an hour. The system memory has peaked at 28-30GB and the GPU load currently sits a 0%........ What can we do to get some of that work load moved over to the GPU? I understand that the openGL render will help offset that, But the openGL view will not work for what he is trying to accomplish. He needs line mode so each light and device shows up in a nice sketch up view with all the names, labels and positions associated with those devices next to the device. openGL mode takes all of that stuff out of the render and that information is more important than the actual render itself. Is there a way to have the Hidden Line mode render through the GPU? Is there anything we can do to speed up the Hidden Line render mode? When we render via openGL it works very nicely, just baffled how a Hidden Line mode takes longer than an actual full color render takes? There HAS to be some way to the GPU to help the render speed on this, right? Sorry if I'm not cleat enough on all of this. I'm more of a computer tech and our end user is too swamped to reach out so I'm trying my best to help Thanks for any help you guys can pass my way. Have a great week! *On a side note, does VW work better on multi cores, or a very fast single core?*
  7. So i have an xspot that doesn't turn on in Final Quality Render Works. I am using Lit Fog on both the instrument and the Background turned to 5%. also i have changed the background to an off black. i have turned on indirect lighting 3 bounces, and have receive shadows turned on. it will take about 30min on my computer to render. i checked the light on Open Gl, it turned on. i didn't expect to see gobo or anything because it would only work in FQ Rendtrworks. but it doesn't show up. all my other lights turn on though. I have made sure that there is an Origin point. i have checked all the other gobos in other instruments and they turn on with color. any ideas? attached i will have reference photos of other lights working, and the open gl of the xspot and the FQ render of it as well. thanks!
  8. Hi, I was wondering if there is a way of stopping the camera from clipping through the 3D model I've started on? I feel like it hasn't been a problem before, so I'm not sure if I've managed to change a setting, or if it's always been like this and I've just used the camera in closeups before. Attached is a PDF of a camera view, where it clips through and shows the floor underneath. Group Site English Key.pdf
  9. I find it very difficult to get any substantive cloud reflections in windows when rendering. Any tips?
  10. My OpenGL view jumps from time to time to that "Zebra" Look, that you knew from having geometry very far from origin, which is not the case. (German users seem to have the same Issue with 2016 (?)) http://www.vectorworksforum.de/Thread-3D-Modell-zerstört-sich?action=newpost In 80% for me it temporarily helps to switch between Texture de/activation in OpenGL Options. That works for an hour or so until it appears again.
  11. Freezes cursor for many seconds on My Mac Pro here. Graphic settings default to "Performance", Top Plan View, Empty blank File; BTW Honestly I'm still using 10.11.6 (not 10.12)
  12. Custom IES lights should show the .IES lighting distribution in OpenGL. Currently in Vw2016 SP2, Custom Lights with an IES distribution file do not show any light pattern and therefore do not render as light sources. See this thread for additional information.