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Found 9 results

  1. The settings of the viewport is the same, but when switched from Open GL to Hidden Line rendering mode: the wall doesn't show up. The hatches on the hidden line image is the wall behind the wooden looking wall as seen in the OpenGL image. Is there a problem/ setting on the wall itself, or is it a viewport bug? Experiencing this on other viewports in the same room and another room.
  2. I just started using VW 2019 and am wondering if anybody else is having issues with rendering lights with shutters in place. I have a light pointed at a 3d solid and it shows up fine in Open GL, Fast or Final render. If I put a shutter cut in place then I can see it in the wireframe view but it doesn't always show up when I switch it to the other modes... sometimes it does. Sometimes I will change a cut and it will show but then if I edit the fixture and adjust that same cut, when I come out, the change doesn't render. I've tried this in the drawing I'm working on with 50+ fixtures with shutters and also with a test file of just one light and a surface. Is there anything I could be missing that might make these changes visible in some cases but not in other? Thanks. Dave H.
  3. minotto

    Open GL distortion

    I've been having this problem from time to time for the past few months. When rendering in Open GL i get distorted surfaces like the screen shot below. Sometimes i can close VWs or go to a Top plan 2d view an then return and it goes away, other times it doesn't. If i create a viewport on a sheet layer with the distortions, close VWs, open it and view the model in a design layer, the distortions disappear but if i go to the viewport created before i closed VWs, they are still there, just not in the design layer. It's sporadic. Anyone have an idea what might be causing this?
  4. Taproot

    Viewport Rendering Artifacts

    We're seeing our elevation viewports display all kinds of inconsistent rendering behavior. It appears that a portion of the viewport is rendering over the top of another portion of the view. Re-rendering the viewport will sometimes correct the issue, sometimes the artifact will move somewhere else, and sometimes it will remain. Usually if I re-render enough times I can get a clean view. This started out as an occasional bug, but is increasing in frequency. Attached are the same viewport (rendered twice). You can see the artifact in the upper left.
  5. I use open GL and wireframe to have a quick look on how the project is in 3D. The model turns dark when I turn on one of the layesr and turns light again if I turn it off. Is there a setting I am missing? There is a heliodon in the file, but not on any layers turned on. If I turn it on it makes the model light again. Its 2018 SP2. Ida Open GL Open GL with layer that makes it dark Open GL with "dark" and heliodon layer turned on
  6. MRD Mark Ridgewell

    Converting old 2d drawing to 3d

    I'm just converting an 'old' vectorworks drawing (probably from VW 10/11?) to use as 3d At the time I drew it on layer plane (when I was a VW learner and didn't know better). I've moved objects to working plane, but I can't seem to get doors to work as expected, ie. to show textures, unless I 'ungroup' them, which isn't really a solution. I've assigned the textures to their own classes, which usually works (as per the screen shot below). Seems like there's something I 've missed but I can't think what. I've also tried importing new texture from a VW2017 3d drawing and deleting and re-assigning the old one. In image below, door to right shows timber texture on 'ungrouped' door, others have texture applied which I can't get to display in opel gl for some reason... Any ideas?
  7. leecalisti

    Open GL 3D View Hidden

    My question is a general one, but editing a symbol finally caused me to post it. When I was editing this hybrid symbol, I switched to a isometric view and the object became invisible in Open GL, but remained visible in wireframe or in Final RW. This happens often. Thanks
  8. leecalisti

    Open GL video problem

    Has anyone else experience strange things with Open GL like this image? I've had frequent problems where the image has shifted like this image or when in a model in Open GL mode, only one of several layers/floors appears when rotating the model. I'm getting the feeling VW2017 is far less stable than earlier versions.
  9. LinetteOrigin

    3D Floor Plan - Floating Spaces

    I'm trying to create a very simple 3D render of a floor plan including the 2D spaces for a planning document. This seems to work well in orthogonal view, but once I put my view into perspective, my spaces seem to start to float. All spaces and and my layer are set at 0" height. When zoomed in, the spaces are where the should be, on the ground underneath my walls. As I zoom out to view the first floor of the whole building, the 2D spaces start to rise through the walls until they are sitting on top of all my wall drawings. I've included a Zoomed in view of part of my plan (spaces on the ground where they should be), and the same section when zoomed out (floating spaces) Any help as to how to fix this or understand what is going on would be appreciated.

 

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