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Found 2 results

  1. With HTC's recent hardware announcement and professional focus, has there been any more work towards creating a robust consistent VR experience from Vectorworks? If anybody has tips or workflows they have found helpful I would appreciate any insights. We have a client who has used this with their architect and now would like the same experience for our landscape. I'm excited to dig in, but some direction at the beginning would be helpful.
  2. Hello, I need a link where Vectorworks says that Oculus Rift and other variants are supported. I've been searching for such and can't find. Is there some place where Vectorworks states that? If yes, please provide me the link. I really need that. Thank you!
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