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Found 8 results

  1. Hi, can someone help me to design a spiral chair in elevation? I can't get my head drawing the attached chair. I have used NURBS curve but not sure if this the right approach. Any advice would be much appreciated. Thank you.
  2. Hello, I have stairs created with AutoCAD, which is a 3D volume (solid). Imported to Vectorworks and they appear as NURBS inside a Group. I'm not able to convert the NURBS to a generic Solid. Is there a possibility to have this 3D import as a Solid in Vectorworks and not NURBS? Thank you in advance!
  3. It it currently not possible to have a site model modifier that does a form like the images I attach. I have tried doing this with a 3D Polygon placed under the DTM-Modifier class but the site model reads 3D polygons as contour lines. The pad with slope doesn't provide the form I want to create either. I have also tried creating a 3D Polygon, converting it to Nurbs then via the 3D power pack>Create Surfaces from Curves, then Create Interpolated Surfaces, and then placing that in the DTM-Modifier class but then the site model converts that into a mesh with little information that does not contain the form that I want. So the best way to create this strange shaped would be with the subdivision surface. I hope one day one can use this object as a site modifier. Or it could also be created via an interpolated surface but then the site model should respect all vertices and not read the interpolated surface as quite a basic mesh when the interpolated surface is in the DTM-Modifier class. Maybe I'm totally wrong and doing this type of form in a terrain is possible, if so, I would be very glad if someone tells me how can this be done. This type of form occurs many times in the real world, for example you have a ramp that's connected to a street with an incline and to a garage that it's entry level is straight...
  4. I know it's a backwards workflow, but I may have a new client soon who does concept/visualization in C4D, and I'd like to import their models into Vectorworks. They currently have this workflow: C4D --> SketchUp --> AutoCAD. Ultimately they should go: Vectorworks -->C4D, but I may or may not convince them to change their workflow. Meanwhile, can anyone tell me whether there's an export path from C4D to Vectorworks that preserves C4D NURBS? Their current workflow does not, obviously, and that's a headache for them.
  5. I have a Polyline 2D area that is my "Path" and I have a NURBS that I want to Extrude Along Path. Question: Can I convert that NURBS into a polyline so I can make the Extrude Along Path? When I try to convert the Copy does not stay in the same place. It just rotates around when I rotate like its floating in space. Or can I just do it with a NURBS? Thanks!
  6. Hey there, I am working on a small tool that creates material layers with a defined thickness. My control geometry is a NURBS curve. I am dealing with two problems: the first one: Vectorworks crashes when shell thickness equals zero. the second: in some cases the network isn't able to generate the shells, all I see then seems to be a NURBS surface I attached the file below... Maybe someone has an idea how to fix it? Cheers! Schichtaufbau.vwx
  7. I am new to Landmark, and am having issues with the 'Extrude along Path' tool. I am trying to run an extruded box along an undulating ground line (to form a simple hedge following topography). I have drawn an NURBS curve path which varies in Z height (it is sent to the surface of a site model which varies in height, and then converted from 3D poly to NURBS curve). I then created a 3D polygon rectangle (as a section of the hedge) at one corner of the NURBS curve path, and selected both objects before trying to extrude along path. The NURBS curve highlights correctly as the path object and the polygon highlights correctly as the object to extrude, but I get an invalid path or profile object error message. Am I missing something straightforward in terms of how this tool works, or is there a better way of doing this? Thanks, Lisa
  8. After the great release of VW 2017 I'm hoping for some upgrades for the solids modeling (interactive fillet / interactive chamfer / editing history) and nurbs surface modeling (interactivity / joining of surfaces / combining of tools) for VW 2018. I like and use the 'old' modeling tools allot, but they are in some desperate need of care and love. They are not fancy as the latest additions to modeling tools (subdivision surfaces, twist and bulge tools) but because they have a editing history and because the work with basic planar objects that you can extrude its easier to work with real dimensions. The twist/bulge tools and subdivision surfaces are imo more like working with clay, allot of fun, but not allot of stuff is made of clay For example: if I want to model a piece of bend sheet metal, i always draw the side view with the correct radius as a planar object and the extrude it. Or create 2 nurbs surfaces and fillet them with a chosen radius and shell it. I can control every step in this proces and go back. Personally i dont 'trust' the bend tool in VW for this (and it doesnt help you cant go back a step if you want to change the radius). I searched for the several wish lists topics about them and gathered them here. Lets 'plus' this topic with hope it gets priority for the next release (love the new search tool on the forum )

 

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