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Found 9 results

  1. ford519

    axis bend deform

    Hello, I'm trying to deform an object on an axis using the 'bend' mode. However, it will only let me bend from a point that I pick on the object. How do I set the axis somewhere else, so I can bend on a different plane? Thanks
  2. cpieratt

    Modifying Sweeps

    Currently I'm trying to figure out ways to modify the sweep I just created. I want to trim/cut a section of it off. However, if I convert the sweep to anything such as a solid, the sweep turns into a filled solid. How can I convert a sweep into a surface and thus trim the section off from the new surface?
  3. I will confess that I'm not that efficient with light sources to the point where I can't get a custom source to show light in any rendering mode. I'm working on a project where we will be providing path lighting with small fixtures fit into new planters. I've modeled that planter to include the a standard "flood" and as you can see in the screen shot some of the are showing up while the same exact symbol suddenly stops rendering the light. Is there a limit to the number of light sources or some setting that I'm missing? Any help will be greatly appreciated!
  4. Greetings Something to ponder over the holiday: I have a 7 story mixed use building created in 2010 (i.e. no stories) It was a developed schematic design (all floors modeled, elevations and sections taken and rendered) Many duplicate apartment units which I made into symbols with some strange elevational results but it all held together for what was needed. 7 or 8 years later (now) the project may be coming back to life. I suspect many changes will ensue including story heights. I spoke to VW support and they suggested that I not move to stories due to the complexity of transferring the model layer by layer and the complicated setup. I currently use stories for literally everything (even single story additions, even though levels and walls can be cumbersome at times.) I have found when it works, the results are a real time savings. Anyone have any experience/thoughts/insights on something like this? Steve Steven Glickman Architect 400 Northampton St, Suite 500 Easton, PA 18042 V: 610.253.6536 E: stevenaia@gmail.com http://www.stevenglickmanarchitect.com
  5. I’ve wanted to figure out how to model this for years and couldn't find a solution till now. Window surrounds that included brick stacks (the bricks that run along side the windows), the brick sills (sometimes called rowlocks), the brick soldiers (the taller bricks that run along the top of the windows) and the keystones (the sandstone shape in the middle of the soldiers). This is how I did it: - Window symbol was put (in the window class) and gave it my desired width/height specs. - I gave it a exterior trim roughly the width of a brick (3.67”); made it very thin (1/16”); and turned off trim under the window. - I assigned a brick bond texture (with a brick bond hatch) to the exterior window trim class. So far this gives you a window with brick side stacks and trim above the window that will soon be covered up by another piece. - Then I duplicated the window in place; turned it into a cased opening; made the jambs, trims and sashes all 0”; - I turned on the “lintel” and gave it an 8” ht. ( the ht. of a soldier); and an 1/8” ext. protrusion (so it sticks out proud of the top window trim). - I assigned a brick bond texture (with hatch) that runs vertically... to the "lintel" class. - I turned on the “sill” and fooled with the specs till I had it where I wanted it. - I assigned a brick bond texture (with hatch) that runs vertically (it might be the horizontal brick bond that works) to the "sill" class. - I also increased the width of this duplicate window symbol (wide enough for the lintel above and sill below to line up with the edge of the window trim on the main window symbol). - I may have fooled with the ht. slightly so that lintels and sills all aligned properly with the ht. of the main window symbol. - I changed the class on this duplicated window symbol to “non-plot” so that it would not show up on the window schedule - Lastly, I extruded a keystone shape (these vary in size)…I made mine a little taller than the soldiers…and slid it into place.
  6. Is vectorworks an effective software for BIM? the firm is looking into moving towards it, for those who have experience is it worth it?
  7. I've used Vectorworks since it was known as MiniCad. However, 90% of what I do in Vectorworks is 2D. I've actually started using Chief Architect for residential BIM since it seemed to fit residential more directly - using Vectorworks primarily for concept work and graphic presentations. Id love to learn more about residential BIM inside Vectorworks. Are there any good sources for this? Thanks in advance.
  8. Was not sure into which sub forum to put that thread (modeling, architecture, rendering). Whatever the reason was for that project, like bringing hidden modeling tools like surface arrays backt into our minds, I think that is the most aesthetically pleasing VW project in so far. In terms of underlaying architecture, rendering and to carry an overview of VW tool set. I have some more questions about that project : @Luis M Ruiz: In the video it looks like you are modeling in a kind of freehand way without numeric input, just by proportions. Was that the case or were there any dimensions laying under that we just do not see in the video. could you please elaborate on this and what were your sources like plans or photos ? And could you go a bit more in detail about your material and render settings ?
  9. Since I see that VW coders and software designers sometimes lurk in here to help answer some questions, I wouldn’t mind some advanced discussions on how I should be doing things to make my files and work more efficient. I like to push the limits of both software and hardware to achieve the best possible results so I spend a lot of time doing things that I think make the software more responsive and make renderings quicker. The thing is, I have no concrete proof that I should be doing these things or if they make any difference at all. I always thought, the efficiency of textures was very important, so any time I use an image map, I go through great length to keep them as dimensionally small as possible and I painstakingly adjust compression levels and select the best image format to make sure the file size is as small as possible. My rational for this is that if you have hundreds of textures going on in a render, it would be a lot easier on the software to load and buffer these smaller files. About a year ago, I extracted an image out of a vectorworks texture and noticed it was a png file, but I knew I imported it as a jpg file. I brought this up to Jim and eventually learned that Vectorworks converts all of our image maps to png regardless of what format we put in. Ever since, I have felt that I’ve been wasting my time compressing these files because vectorworks will change it anyways. These are the types of questions I would like answered on a more factual level. Here are a bunch of a questions along that line: Is it more efficient to use procedural textures or image map base textures? Should we be saving our image maps in PNG before importing them? If we do import our image maps as PNG, does the compression settings we set stay intact or does vectorworks change them anyways? Does the file size of images have any bearing on speed or performance? I also have the same types of questions when it comes to modelling. My belief is that native procedural objects are more efficient than meshes and 3D Polygons, but are they really? Are procedural objects more efficient than meshes? What I mean by procedural is; objects generated from VW tools with no conversion (an extruded polygon with fillet edges or multiple levels of add or subtract solids) Does converting these objects to “Generic Solids” make things more efficient? Are Sub-D objects efficient? The heavy lined appearance of them gives me the impression that they are not, so again, I convert them to generic solids which gives the visual appearance of a not so intense object. But maybe I’m wasting my time and removing editable for absolutely no reason at all. I’m hoping someone that knows the inner workings of vectorworks could shine some light on some of these things so that we can improve the way we and the software works.
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