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I tried a bit with C4D Material Import. 1. C4D R18 with Materials from their Presets. 2. C4D R16 with Materials from their Presets. 3. C4D R18 with Materials that came from a VW RW Textures by Export to C4D. Having a Tex Folder with Textures beside. Only the 3rd attempt worked in some way. I get Image Textures but in wrong Scale (Export was VW cm > C4D mm > VW m) I get Reflections if C4D uses legacy mode only. I get Transparency. So I need help what is the exact Environment thought for this import. Or what parameters I have to apply to be successful. And what is not supported Concerning : Image Textures in C4D > Location, Path Assignments, Mapping Material Settings in C4D > Channels and their Sub Obtions VW 2017 help isn't that informative at this point.
I vote for a global Materials System in Ressource Manager. That will hold all Building Material Info in one Place. That will be needed for Classes or Components of Architectural Plugin Objects or finally IFC Export. Things like Energos Values, Weight, Render Texture; Hatches, Fill Color, Fire withstand, ... and lots of Custom Data fields for Prices, Manufacturer, .... And maybe extra Multiple or Sandwich Groups of those. And lots of Preset Libraries. Reason : That way we have to set these values only one time when we create Wall/Window/Door/ .... Styles.