I'm trying you loft a surface with more than 3 sides. I've extracted NURBS curves from a solid shape that is too complex to take the texture I need. How would you suggest creating a loft surface with more than 3 sides?
The shape I'm trying to construct is a car body, so the NURBS curves are the wheel well, the trunk of the car, door frames etc.
This image shows the curves I'm using.