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Hello! I have a question: Is it possible to "graft" objects in Marionette, like it is possible in Grasshopper? Example: There is a list of 5 curves. I want to divide each curve into 10 equal segments, but at the same time, keep each division as separate list. The desired output - list of 5 lists, containing 10 elements each. I tried to solve this using e.g. Mix and Chunk List nodes, but it gives strange output. Bonus question. Is there any kind of documentation explaining what nodes outputs mean: e.g. "Vectorworks Handle type: 111"? example001.vwx
Hello, I'm looking for some hits how to solve the following problem. I want to create a script that converts base curve (any Nurbs in 3D, green curve in the picture) into zigzag line around it, but on the same plane (red curve in the picture). I thought it might work in following steps: Base curve (green) -> Offest on both side -> divide curves into same number of points -> sorting points -> creating nurbs Curve based on sorted list But this fails on sorting step. I had other idea, using vectors: base curve (green) -> points on curve -> Perpendicular Vectors from these points -> every 2nd Vector turn -180deg -> move point along vectors in both directions -> creating nurbs Curve based on moved points But I don't know how to create adequate Vectors in 3D. I will most grateful for any help/hints how to solve this.
Hello! I have question. How can I connect n-th element from different lists? The situation looks like this: there are two circles and equal numbers of points on them. I want to connect points of the same index on both curves (the 1st on one curve, and the 1st on the 2nd one, then pair of 2nds points on each curve, then 3rd and so on). I know that there is a way to do this manually (List Explode node), but how can I do it in more parametric way e.g. if I do not want to specify the exact number of points on curves, or I simply do not know how many of them are needed. Connecting Nth element.vwx