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Found 5 results

  1. I've never done any scripting before, only used scripts that others have created. I would like to know if it is possible to create a script that does the following things to all "Lighting Devices" in a file: - Copy rotation data - Enable "Set 3D Orientation" if it is not already enabled - Enable "Z Rotation" if it is not already enabled - Paste rotation data into "Z Rotation" field If anyone could help me out with this I would truly appreciate it! Thanks!
  2. Hi All, I'm going a little crazy and need someone to do this bug test for me, two parts; Part One Make a truss. Convert to lighting position. Using Instrument Insertion place a few lamps onto the truss. Raise Truss lighting position to 6000mm in Z. Ensure lights stay on truss from front view. Part Two Make a Truss. Convert to lighting position. Raise Truss lighting position to 6000mm in Z. Using Instrument Insertion place a few lamps onto the truss. Ensure lights are hung on truss (mine aren't!) *Optional extra - try to hang more lights on lighting positions, default insertion is 0mm. Just let me know if your experience is the same. Especially @JimWdo you get this? Hope you're all well. J
  3. Hi All, So I started experimenting with adding movement circles into the 3D component of my Lighting Devices. These are circle objects with a dashed line type, flipped up into the appropriate 3d space. They are great for 3d sections I've been generating. However, it appears that these 2d objects do not move appropriately when Set 3d Orientation is used. The circles are grouped appropriately inside the symbol with the appropriate Part and so forth, so I do not think it is built incorrectly. Furthermore, as soon as I convert the circle to a 3D Poly and refresh instruments, it immediately moves to the correct location. This is less than, because then I cannot easily make it a dashed line type. Thoughts? Thanks, Ben
  4. Is it possible to build a clear all filters button for the instrument summary tool? This would be most helpful, especially in a drawing with a sophisticated class structure.
  5. I really like the functionality of the Spotlight Instrument being able to alter pen and fill attributes depending on which class it is assigned to. There seems to be an inconsistency to this function’s design though which I find frustrating. Many of us use different lineweights within our symbols and indeed many of Spotlight’s own symbols do as well. When one uses the Instrument’s colour to alter the pen colour, lineweights are maintained as set “By Class” within the symbol which is great, but when one sets the symbol to change “By Lighting Instrument” all the lineweights change to the weight of the active class regardless of the “By Class” settings of the objects within the symbol. This seems inconsistent to me. I’m not sure if this is a bug or just an oversight, but It would be really good if this could be changed on the next update. Many thanks

 

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