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Hello everybody.... I'm trying to do a script in marionette, that only shows a part of the value. For Example, i want to do a combination of 2 values. Number: 04 Story name: 01OG my Goal: 01(OG)+04 = 0104 I need to keep the only 2 number (01) of my value (01OG) something like the Vectorworks Formula by the output mapping : LEFT([...],2) Someone has an idea ? Thanks
Hi, Would be great if the Pillar tool could accept left and right textures. I think the Pillar tool is a superior tool when compared to the wall projection tool. The projection tool always causes issues when the projection reaches the ends of walls. The Pillar tool works great always. You can join walls from everywhere and it works. Maybe even rename the Pillar tool to Irregular Wall or something like that because thats the way it works best.
Hi All, It would be useful if it was much clearer which side of a wall is inside/outside/left/right. Whenever replacing a wall with a new wall style for instance, I've been adopting the trial an error approach. I know the wall when selected shows a tiny arrow on one end, but often this is obscured or out of view. Also (more importantly), this is not displayed if you have more than one piece of wall selected. So the typical workflow of selecting a bunch of walls to update/replace, guess a side to align, get it wrong, undo, redo, select opposite side align. Whilst I'm on it, a marker showing 'inside' and 'outside' of window objects when selected would also be handy.