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Found 10 results

  1. RMcK

    Floor Hatch in TopPlan?

    Hello, I have a graphic representation problem. I would like to show the plan in TopPlan view in order to see the wall detail (default at wireframe) (image 1) However, I'd also like to show the hatch of the floor finish below. (image 2) Is there anyway to achieve this in a single viewport without layering by using the background/foreground options? So far I have not found an answer. Any ideas?
  2. It would be great if there were a way to quickly align hatches to objects. As landscape architects, we are constantly using hatches to represent paving patterns where directionality is key. It is very cumbersome to manually control the alignment of hatches using the Attribute Mapping Tool. Instead, it would be amazing if there were a way to align hatches to the longest edge or some other auto-align feature, similar to the auto-align features present with mapping rendering textures. Often they are one and the same, so it would be even better if aligning one (either texture or hatch) would align the other.
  3. TKA

    Hatch Scaling

    I have complete control over the hatch scale but neither hatch control tool or attribute control box does anything to hatches in structural shapes, scaling the drawing doesnt change either. Is there a solution to this without "exploding" the parametric object?
  4. mike11968

    hatch not rendering

    as shown in the attachment, the vertical hatch is not rendering out completely leaving a blank white space. I tried changing the wall style and surface hatch components but nothing is working. is there anyway to correct this?
  5. mike11968

    surface hatch not rendering

    as shown in the attachment, the vertical hatch is not rendering out completely leaving a blank white space. I tried changing the wall style and surface hatch components but nothing is working. is there anyway to correct this?
  6. When creating or duplicating a class that contains a hatch I may sometimes need a different hatch or the same hatch in a different colour. When duplicating a class it would require the hatch to be created first, and ditto for creating a new class. It would be nice if the hatch option of the fill settings would contain a "create new hatch" and "edit current hatch" options so that one can create a new hatch on the fly instead of either 1. Create/duplicate a class, then create a hatch, then edit the class properties and edit the fill options. 2. Create a hatch first, then create/duplicate a class and if the hatch is not right then exit edit, create/change hatch and edit class properties again.
  7. Hi, I have a 1/3 brick hatch pattern but I need to change the brick size to 305mmx100mm. I'm really struggling to understand the hatch editor (and the tile editor for that matter!). Can anyone walk me through it? I'll attach the file with my existing hatch below. Thanks! Emilie One third brick bond.vwx
  8. Blars

    Creating Hatches in 2017

    Does VW offer a way to create a hatch of say standard running bond brick that also shows the mortar joint width? I dont want to use a "tile" to create this as i want it to be line work and not a graphic representation of linework. ... (hatching by using "tiles" is pretty awful, btw.) Another question is why oh why is the hatch creation tool in the resource manager so archaic? Why cant i just draw what i want the hatch to look like in that window? Why am i restrained so extensively by being forced to use the convoluted hatch creation "tool?" I feel like im trying to perform a complicated surgery with a baseball bat. Thanks for your help / listening to my rant.
  9. The hatch editing is to be kind gangly and hard to use. Still, it does allow some fairly complex hatches to be made by people with patience far exceeding mine. Maybe that is the problem as 90% of the hatches we use are fair simple in set up and follow some basic patterns. We need to adjust these all the time in many projects. i.e. Herringbone is always far harder to get right and breaks very quickly from the origin if not accurate. Could there be a simpler version of hatches that say can be built with a couple of simple settings? So all the standard tile patterns would just need us to set tile length and width and boom accurate hatch ready to use. Maybe they could be driven by a Python script.
  10. I would like the option to have hatch colours use the pen attribute of the object or class they are assigned to rather in the same way that renderworks textures can. It follows then that the background colour of a hatch could take the fill colour as well.

 

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