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Showing results for tags 'grass shader'.
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Displacement bump/ Grass will penetrate through an overlying object. Eg - grass through a paving stone It would be convenient if the texture of the overlying texture could negate this effect or if the grass/displacement bump could be set to react to all objects it interferes with.
HI can anybody help me? I'm having issues understanding why i can't get a grass shader to render correctly on a site model. I'm using a custom render style with grass checked in the options but it always appears as a flat image rather than as grass blades. The site model is set as a 3D mesh solid with the grass shader applied as a texture. I've tested the grass shader on a smaller site model mock up and it works fine - but not on the larger model. All things are equal so what am i missing!? Files attached showing test screenshot and main model. Using VW2017