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Gidday Team! Its been a while, Im hoping someone has a quick fix nowadays. If I have lighting fixtures in any viewport, even if the fixtrues are all truned off, I find that the global lighting in the scene disappears. Often I dont want to focus every light, but I do want them to be hanging in the roof. Is there a way I can have the lighting of the scene act the same as when there are no fixtures in the scene? My current workaround sees me duplicating the lighting layers, turning off the originals and converting all symbols to polygons or groups to get around this., There must be an easier answer right? Thanks so much for your help!