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I'd been looking at alot of the Unreal Engine Archviz tutorials, mostly centered around import from 3DS. https://learn.unrealengine.com/home/LearningPath/90586?r=False&ts=637516509308327332 I had been exporting VWX scenes as .dwg and using the Unreal Engine Beta plugin "Datasmith CAD Importer" to bring the scene into Unreal. The biggest issue was that all of the geometry was brought in as separate pieces, IE. a shelf created with VWX Shelving Unit tool would come in with all the shelves, side and rear pieces individually so in Unreal you'd have to select multiple meshes at the same time to move the single shelf unit. Using the new SP3 Datasmith exporter, looks to have exactly the same result, so a window, door, cabinet or any UNIT created by a VWX tool to act as a single unit in VWX, exports to the .udatasmith file and imports into Unreal as a collection of individual meshes. I had assumed that a VWX Datasmith pipeline would allow export / import of these units AS units, and have multiples of the same unit be recognized as instances which is what appears to happen with the 3DS Datasmith pipeline. https://learn.unrealengine.com/course/2436637/module/5375271?moduletoken=UHxxnDLPW8QKRagLoM92H41Ml3gdWXuCVq5HhTaJLjIgwKNffDOfVIj523as6Um9&LPId=90586 Does the VWX Datasmith pipeline do these things and I'm missing some procedure to get the functionality?
Hello everyone I'm interesting in searching some market improvements about virtual reality tools and new ways to find a better experience for architecture scenes maded in Vectorworks. Some people here talked about this. @Alan Woodwellfor example made some videos about this type of interactivity, and @Jonathan Reevs7 made some videos about interactivity between TwinMotion and Vectorworks and his videos looks great. I would like to start a discussion about Unreal Engine and the new Datasmith plug in. Unreal Engine is a very powerful software with them the users and programmers created video games, but on the VR industry they started to creating something to give a better and easier way to create an immersive project scene. With Datasmith plugin they said users can have a better and easier way to import some CAD datafile (fbx, obj, step etc). Now here is a free beta program util November 2018. I think could be very interesting to find a fluent workflow between Vectorworks and this applications type. What do you think about this? here is an event https://www.youtube.com/watch?v=RWZYitnw9To.