Jump to content

Search the Community

Showing results for tags 'constraint'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • Announcements
    • News You Need
    • Job Board
  • Feedback
    • Roadmap
    • Wishlist - Feature and Content Requests
    • Known Issues
    • Wishes Granted / Issues Resolved
    • Forum Feedback
  • General
    • Troubleshooting
    • General Discussion
    • Architecture
    • Site Design
    • Entertainment
    • Vision and Previsualization
    • Braceworks
    • ConnectCAD
    • Energos
    • Rendering
    • Workflows
    • Buying and Selling Vectorworks Licenses
    • Hardware
  • Customization
    • AI Visualizer
    • Marionette
    • Vectorscript
    • Python Scripting
    • SDK
    • 3rd Party Services, Products and Events
    • Data Tags
  • Solids Modeling and 3D Printing
    • Subdivision
    • Solids Modeling
    • 3D Printing
  • Vectorworks in Action
  • Archive
    • Resource Sharing
    • Machine Design

Calendars

  • In-Person Training - US
  • In-Person Training - UK
  • Coffee Breaks
  • Essentials Seminars
  • Webinars
  • Community Groups

Categories

  • Knowledgebase
    • Tech Bulletins
    • Troubleshooting
    • Workflows
    • How To
    • FAQs

Categories

  • Marionette - Objects
  • Marionette - Networks
  • Marionette - Nodes
  • Marionette - Menu Commands

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Occupation


Homepage


Hobbies


Location


Skype

Found 3 results

  1. Had trouble setting singular constraints.. Discovered the correct settings for vertically constrained objects are as follows: vs.MoveTo(0,0) vs.LineTo(0,100) h = vs.LNewObj() vs.SetSingularConstraint(4, h, 1, 2)
  2. Is it possible to resize symbols (Stretch them using grips) and not have the symbol "smear?" For example, if I draw two "concentric" rectangles centered over eachother with equal offsets between each edge, turn that into a symbol, and stretch the edges using the grips, the offset distances change and become unequal. How can i maintain the equal offset within symbols? Are there constraints that can be applied to the linework within the symbol to prevent the 'smear?' I want to prevent the asymetric stretching of edges. Thanks.
  3. Is there any way to use 2D Polygons like Resource's as "People-Outline & Filled-2D.vwx" in the same way as Image Props ? So that their Z-Rotation makes them always look at cameras ? (Like C4D's "look at camera constraint" Tag) Image Props are nice for trees and plants but I want to avoid an extra Material for each Silhouette, which all should be just black with 15% Transparency. If not I would wish to be able to do so.
×
×
  • Create New...