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Found 13 results

  1. Hi all, If I try to make a 3D section viewport from a Clip Cube, the viewport on a sheet layer works fine until I try to set it to "hidden line" or "sketch" - then the clipped part always comes visible again. Anyone else seeing this? 2019 VW Designer Sp2.
  2. Ethan R.

    ClipCube to 2D Polygons?

    Hi all, I"m sure this is an easy thing - only I can't find a thread. I have a complex model I imported - that I want to convert to 2D Polygons; however I want to take it about 1/2 way 'up' the z-axis. If I clip cube (clipcube) it I can see what I want. How do a get this to be usable in 2D ? Thanks E
  3. Amorphous member

    Clip Cube 3D export

    We would like the clip cube 3D export option. Our entire building file is too big for a quick export. And for various consultants, and we just need a small part to be shared (e.g. Stair). But would still like to attach a bit of contextual information such as the surrounding floor and the ceiling in the said export file. Splitting the file takes too long, and a clip cube 3D export would be so convenient and efficient for our workflow. Similar request has been made in 2017. Looking forward to seeing this update soon.
  4. Hello, renderings addicts. For those of us who enjoy creating project presentation boards, I'll share that some of my v2019 personal favorites are Clip Cube Views on Viewports and Image Effects. Try them, combine them and stack them using different rendering modes and olé! cool new illustrations for cover sheets. Here I leave you a few samples. Post some of yours, so we can all learn new tricks.
  5. Edit: known issue, see this thread: https://forum.vectorworks.net/index.php?/topic/51938-clip-cube-voids-at-overlapping-solids/#comment-290704 How do I fix this? I'm trying out Clip Cube Viewports for the first time. This bug has been around for years and my usual workaround in Section Viewports was to mask over it in the Annotations Layer, but that ain't gonna work so well in OpenGL 3D.
  6. I'd love to be able to edit Clip Cube Viewports in the same way we can with Section Viewports.
  7. Aristobulous

    Export Current View w/ Clip Cube on

    This is weird. I want to take a quick screen capture of a room layout to send to a colleague. I am in OpenGL with Perspective, and have the Clip Cube active to remove the "fourth wall", but my PDF export is ignoring the Clip Cube. That seems weird. Thoughts?
  8. Hi All, I am having some trouble with a section viewport created from a clip cube. I want to alter the location/size of the clip forming one of my section viewports. I can go into the viewport, see the clip cube and move it. However when I exit the modelspace back to the viewport, the section cut is not updated to match the updated clip cube. Is this working as expected? Do I have to delete this viewport and form a new one if I want to edit the position or size of the clip cube? Thanks, A
  9. Boh

    Roof section fill

    Can someone please tell me why my roof objects have no fill when using the clip cube on a design layer? This also means they disappear from view when viewed from a orthogonal side elevation. The wall sections show up red which is good. Why don't the roof objects?
  10. Christian Fekete

    Clip cube perspective viewport

    Is there a way to create a viewport with a 3D view with a clip cube cutting throught the model. It seems as if the clip cube disappears with the switch of the clip cube being off . In other word, I am not trying to create a section view but a 3D view with clipped parts using the clip cube and keep the viewport setup for the clip cube ON whether or not the general setting for the clip cube is ON or OFF in the design layer later on. Hope that makes sense. Thanks CF
  11. Is there a way to make a viewport of a "clip cubed" view of an object? The only option I find is to make a section viewport. I would like to create an isometric viewport of a clip cubed object in varios planes.
  12. Is it possible to create views with a model cut with clip cubes while having other viewports showing complete models? I have elevations viewports in OpenGL (rendering for clip cubes) and details in 3d that I would like to isolate using the clip cube. If I leave the clip cube option on then both viewports will show clipped views of the model and the detail. Is is possible to avoid this "overall " effect. Thank you
  13. Hi, I think this is a bug. It relates to how the Fill of the Clip Cube is visualized with and without ambient occlusion. Look at the two screenshots to understand the problem quickly.


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