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Found 14 results

  1. zoomer

    RW Cameras

    Cameras are still not working for me in 2017. Can we recap that issue a bit from scratch to get information and find solutions ? I try to sum up. Cameras worked for me fairly well in VW 2014-2015 : They worked fine even on Layers assigned to Story Heights. I could do Screenshots nearly full view window, by using "crop frame" Just 2 Problems occurred for me : 1. Sometimes, geometry far behind (!) the camera had the potential that a camera view showed no more lights when rendering, until that geometry was set to invisible. 2. If a Z-value was assigned to camera (in OIP), like I tried in a Staircase, the camera tend to shift its position arbitrarily. A known Bug. VW 2016 : Cameras got some new features. We can create, save and assign all features to Cameras. Maybe no problems if assigned to Viewports (?) But we can't securely switch between these in drawing Window. In that case at one time : 1. Cameras lost their Positions always, no matter if there was a Z-value assigned, a Story height or not. New XYZ locations values where for either selective or all Axes : nearly infinite like 1,00000000ß0000e200, origin 0,0,0 or the XYZ of another camera. 2. Camera and Target height for me sometimes change from mostly 1,60 m to 1,599999 or even more deviate values. 3. Camera Aspect Ratio Borders (the blue corners) only use a small part of the view Window of my monitor (about a third of the width) so no more sufficient resolution for screenshots. I think one or all following points came with different following releases of Service Packs 4. Activation Icons in Camera Lister at one point won't disappear again, the whole de/activation process was killed from that point, even in OIP or Camera Settings, until VW restart. Over time more and more Cameras will reach that state. 5. Cameras started to arbitrarily activate the old "crop view" in file settings, which is totally unwanted for standard 3D Views which will be effected too. 6. Cameras started to switch to a Top Plan orthogonal View inside that old "view crop" when activated for the first time. An UNDO brought the original Camera back some times and old "view crop" was deactivated again. 7. And last behavior change I noted, Cameras behaved like Saved Views and allways changed Layer Visibility by making their own Layer the Active Layer. Trying to switch back to the former Active Layer made them go nuts. VW 2017 : I did not test so much so far. For 2016 files converted using cameras already : 1. Cameras lost sometime their Position when only activated. 2. Cameras show even smaller area with blue corners when activated for the first time, while the perspective looks reasonable though. After switching between Camers the blue corners switch back to Camera Aspect Ratio in a ⅓ of View Window only size as usual for me. 3. Cameras active switch to a Top Plan orthogonal Perspective in View Window when I only activate the visibility of their Class to be able to edit. 4. Crop Frame Scale Editing inlfuences blue corners first, when switching back to 100% it has changed Focal Length (!?) That makes it a little difficult to convert running Projects into VW 2017 if I relay on the old Cameras: (Same for Reflectance Channel Changes) Creating Cameras in an empty File without using any File Templates works so far in first tests for me. But I have not yet changed any of the cameras settings or moer than one Camera at one time that I would usually need to do.
  2. Mikedk64

    Rendering problems

    Hi, I have some rendering problems. I have created this small file, where i want to make some renderings, but something seems to go wrong. I have created a camera and created a viewport on this camera. I have then duplicated the viewport, so I have three of them and I have rendered them with three different styles. But there is a differens in these. It looks like the perspektiv on the white line is strange on the fast and final q. also on the final q it seems like that the tiles are jumped a bit up? This is Open GL render This is fast q. render This is final q. render
  3. I wanted to check in to see if there has been any progress on the Video Capture bug I raised a month or so ago. I have another pair of projects at a moderate scale and I would prefer to use Vision for my projector layouts. What's the status of the camera inputs?
  4. Hassan Raza

    Perspective/Orthogonal view issue

    Hello Everyone, I may have changed some setting for renderworks camera or something else happened but now all the orthogonal views in one of my files appear to have a cutting plane that does show the whole model. It may be a tiny bit of setting but its really annoying. Please guide anyone who has the same experience. See attached a screenshot. Thanks
  5. hello I would like to see an improvement in them can I set the camera option directly in the OIP. When I need to adjust the light in a rendered viewport, actually I need to go inside every time in the "camera" dialog inside the viewport etcetera... this must be helpful if I need to move the camera but for only the exposure, blur and other effects could be very quick to set it into an OIP in my opinion Thanks
  6. nikihoops

    Cannot edit camera

    Hello all, I'm trying to edit my camera, to 'fine tune' its view etc but once I've selected 'edit camera' after right clicking on my viewport my OIP is blank....this was a problem on Friday too. Any ideas? Ive attached screen shots. **EDIT** its looks like a wall is selected in the second screen shot but nothing was selected
  7. Hi, It would be very useful that the Vectorworks camera would have a feature that allows one to make sure that all vertical lines are vertical. Similar to what a perspective correction lens does in a real camera. With this new tool we could make sure that all of our renders come out with completely vertical lines and a great perspective instead of one that is deformed. It would also make things faster as one would need to fiddle less with the camera in order to get vertical lines. I attach a photo that makes clear what I'm talking about. I took the images from V-Ray for Cinema 4D Manual: http://vrayc4d.com/live/vrayforc4d-manual/vray-physical-camera/vray-physical-camera-examples/ V-Ray has automatic vertical tilt correction. Hope this gets implemented!
  8. Hello everyone, i'm trying to resolve an issue. In a previous render without camera settings i could to see the sky on the scene. After that i tried to set the rendering style with this setting BRIGHTNESS 30% BACKGROUND HDRI no AMBIENT LIGHT Indirect lightning 4 rebounds Heliodon ON phisical sun ON phisical Sky ON sole 35 % power cam 400 ISO 1/250 sec exposure but.. i can't see the clouds and the sky like the previous render could anyone show me the clouds? ;-) thank you and have a good work Z
  9. joey altalef

    Camera Match

    Hi everyone Im getting an odd result with the camera match option. For the Camera Match object I have a photo with a nice and clear perspective view, making it very easy to manage and arrange the control lines (R1 R2 L1 L2 V1...). I'm uploading some pics and the VW file of the columns I want to add to a long corridor. Pic1 - the columns im trying to add Pic2- the Match opbject picture with the arranged control lines Pic3- the desired result Pic4- Camera Match result. Sometimes I get a message that the control lines are reversed, Im not sure why. any thoughts? thanks joey VW 2017 SP3 columna.vwx
  10. Lee Vaught

    CAMERA VIEW UPDATE

    What is the easiest way to update a camera after changing the camera values. Example : If you set a camera and you change the height of the camera and the camera look to height. The camera's current view does not update after the new setting are entered. There is no update camera button in the object info palette. So I was wondering if there is a future plan of adding an camera update button in the object info palette. I have figured out you can de-activate and the re activate the camera in the object info palette. Am I missing something here? Maybe something for future update! I dunno!
  11. Lars Bjornsen

    Camera clipping through model

    Hi, I was wondering if there is a way of stopping the camera from clipping through the 3D model I've started on? I feel like it hasn't been a problem before, so I'm not sure if I've managed to change a setting, or if it's always been like this and I've just used the camera in closeups before. Attached is a PDF of a camera view, where it clips through and shows the floor underneath. Group Site English Key.pdf
  12. We use Vectorworks quite heavily in the office for 2D drawing, but are just really starting to get to grips with Landmark / Renderworks, and while I am loving it so far I'm not quite sure of the full extent of it's capabilities. I am looking to do some visualisations for a wind farm planning application, for which the levels of accuracy required by technical guidance for visualisation (published by SNH) is quite precise, and I'm not sure if it's something that can be achieved in Vectorworks or if I need to look at bespoke wind energy software (such as Resoft Windfarm / WindPro etc.) I need to be able to match a wireframe view of OS terrain information (for an area of up to 80km of Terrain50 contour shapefiles or DTM grid) with a panorama photograph, to an exact bearing direction and field of view. The wireframe needs to match the cylindrical projection of the panorama photograph (- i.e. NOT be in standard equirectangular / planar perspective as per a single standard photograph,) and the model will also need to account for the curvature of the earth and atmospheric refraction. My current feeling is this is beyond the realms of Vectorworks capability at present, (much as I would love this not to be the case!!) but I would appreciate the thoughts of users with more experience and expertise!!
  13. I'd love to see Syphon/Spout integration for ESP Vision. The ability to share an OpenGL context from a processing sketch or other application into vision would make the workflow much easier for multi-projector preprogramming. Spout can be found here and has fairly wide support on the Windows operating system: https://github.com/leadedge/Spout2 Syphon is native in OSX and really we just need a hook to pull in the Syphon context in OSX. Is this a possibility?
  14. It would really be handy to have access to the camera effects in the viewport OIP if our camera is linked to a viewport. Currently if we want to increase/or decrease shutter speed or experiment with any of the other settings we have to edit the camera, make the change and then exit. It would really improve the workflow especially when we are doing this several times in a row as we tweek the lighting and effects trying to find the settings that are just right.
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